What changed
1 fix0 additions0 changes0 removals
fixedSteam post image The first Closed Beta phase has been going very well, and the feedback received so far has been both helpful and encouraging. Based on testing and reports, several improvements and fixes have been implemented to improve clarity, stability, and overall experience. Below is a summary of the changes included in NEED — Beta Test v1.07. More refinements and additions are planned as testing continues. Steam post image ▪ Moon Brightness is a new setting now part of Display Settings that allows you to increase the Moon Brightness for brighter nights and less eye strain. ▪ Improved consistency and stability of production and decay-related behavior. ▪ Refined Reinforcement logic for the Defense Tower so visual feedback of attack mitigation is instant. Steam post image ▪New assets were crafted and added to the realm. ▪ Improved night-time visibility around key locations. ▪ Placed additional light sources near key structures to improve night-time navigation and orientation. ▪ Wheat Fields are now more distinguishable during the night. ▪ Key buildings now have clearer visual reference points on the map. Steam post image ▪ Improved notification behavior. ▪ Adjusted UI slider design. ▪ Improved Main Menu behavior. ▪ Various UI consistency improvements across station-related screens. Steam post image ▪ Improved night-time visibility and structure recognition across the map and key locations. ▪ Keephut now displays workstation levels, improving readability when managing Keepers and station upkeep. ▪ General visibility and readability adjustments across different lighting conditions. ▪ New notification icons for the decay system and integrity management, providing more information at a glance. Steam post image ▪ Fixed bug where some localized values were not applied correctly. ▪ Fixed the KeepHut UI menu where the Silo was mislabeled. ▪ Fixed Hunter’s Trap UI where an additional label did not reflect the trap’s hunting state. ▪ Fixed bug that could cause incorrect station state restoration after loading a save. ▪ Fixed bug where the Defense Tower Upgrade Recipe was displayed for a longer period of time. ______ Closed Beta feedback so far has been very positive, and it’s already helping shape a more solid and readable experience. Thank you to everyone involved in testing and sharing feedback — more updates will follow as development continues. May your realm stay thriving, and your mind stay sharp. - Popcorn
NEED: No End changes
fixedSteam post image The first Closed Beta phase has been going very well, and the feedback received so far has been both helpful and encouraging. Based on testing and reports, several improvements and fixes have been implemented to improve clarity, stability, and overall experience. Below is a summary of the changes included in NEED — Beta Test v1.07. More refinements and additions are planned as testing continues. Steam post image ▪ Moon Brightness is a new setting now part of Display Settings that allows you to increase the Moon Brightness for brighter nights and less eye strain. ▪ Improved consistency and stability of production and decay-related behavior. ▪ Refined Reinforcement logic for the Defense Tower so visual feedback of attack mitigation is instant. Steam post image ▪New assets were crafted and added to the realm. ▪ Improved night-time visibility around key locations. ▪ Placed additional light sources near key structures to improve night-time navigation and orientation. ▪ Wheat Fields are now more distinguishable during the night. ▪ Key buildings now have clearer visual reference points on the map. Steam post image ▪ Improved notification behavior. ▪ Adjusted UI slider design. ▪ Improved Main Menu behavior. ▪ Various UI consistency improvements across station-related screens. Steam post image ▪ Improved night-time visibility and structure recognition across the map and key locations. ▪ Keephut now displays workstation levels, improving readability when managing Keepers and station upkeep. ▪ General visibility and readability adjustments across different lighting conditions. ▪ New notification icons for the decay system and integrity management, providing more information at a glance. Steam post image ▪ Fixed bug where some localized values were not applied correctly. ▪ Fixed the KeepHut UI menu where the Silo was mislabeled. ▪ Fixed Hunter’s Trap UI where an additional label did not reflect the trap’s hunting state. ▪ Fixed bug that could cause incorrect station state restoration after loading a save. ▪ Fixed bug where the Defense Tower Upgrade Recipe was displayed for a longer period of time. ______ Closed Beta feedback so far has been very positive, and it’s already helping shape a more solid and readable experience. Thank you to everyone involved in testing and sharing feedback — more updates will follow as development continues. May your realm stay thriving, and your mind stay sharp. - Popcorn
Steam post image The first Closed Beta phase has been going very well, and the feedback received so far has been both helpful and encouraging. Based on testing and reports, several improvements and fixes have been implemented to improve clarity, stability, and overall experience. Below is a summary of the changes included in NEED — Beta Test v1.07. More refinements and additions are planned as testing continues. Steam post image ▪ Moon Brightness is a new setting now part of Display Settings that allows you to increase the Moon Brightness for brighter nights and less eye strain. ▪ Improved consistency and stability of production and decay-related behavior. ▪ Refined Reinforcement logic for the Defense Tower so visual feedback of attack mitigation is instant. Steam post image ▪New assets were crafted and added to the realm. ▪ Improved night-time visibility around key locations. ▪ Placed additional light sources near key structures to improve night-time navigation and orientation. ▪ Wheat Fields are now more distinguishable during the night. ▪ Key buildings now have clearer visual reference points on the map. Steam post image ▪ Improved notification behavior. ▪ Adjusted UI slider design. ▪ Improved Main Menu behavior. ▪ Various UI consistency improvements across station-related screens. Steam post image ▪ Improved night-time visibility and structure recognition across the map and key locations. ▪ Keephut now displays workstation levels, improving readability when managing Keepers and station upkeep. ▪ General visibility and readability adjustments across different lighting conditions. ▪ New notification icons for the decay system and integrity management, providing more information at a glance. Steam post image ▪ Fixed bug where some localized values were not applied correctly. ▪ Fixed the KeepHut UI menu where the Silo was mislabeled. ▪ Fixed Hunter’s Trap UI where an additional label did not reflect the trap’s hunting state. ▪ Fixed bug that could cause incorrect station state restoration after loading a save. ▪ Fixed bug where the Defense Tower Upgrade Recipe was displayed for a longer period of time. ______ Closed Beta feedback so far has been very positive, and it’s already helping shape a more solid and readable experience. Thank you to everyone involved in testing and sharing feedback — more updates will follow as development continues. May your realm stay thriving, and your mind stay sharp. - Popcorn