Full notes
Full Necrowhisper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Improvements
Improved enemy movement behavior during wandering.
Improved enemy difficulty scaling and chase speed.
Improved ghost event duration.
Improved bug report and tracker dismissal behavior.
Improved interaction UI visibility, making drawer contents easier to see.
Bug Fixes
Fixed bodily fluid effects appearing below decals on multi-floor areas.
Fixed flashlight syncing issues between player flashlights and equipment flashlights.
Fixed player flashlights staying on while in ghost mode.
Fixed evidence capture and mission calculation issues.
Changes
Changed evidence handling and visibility logic to be more consistent.
This update improves enemy movement, ghost event timing, bug reporting, and interaction visibility, while fixing flashlight syncing, ghost mode flashlight behavior, evidence capture, mission calculation, and multi-floor decal display issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
