Full notes
Full Necrowhisper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Store
- UI and audio
- Performance
Features
Added new Map 3 (Sol-O Village).
Added padlock puzzles with support for dynamic codes.
Added padlock support to Map 3.
Added cable wire puzzles.
Added new key, secret code, padlock, and time-based puzzles.
Added Coffee and Energy Drink equipment.
Added tutorials for Coffee and Energy Drink.
Added an emote cooldown.
Added scroll wheel support for changing equipment.
Added support for rebinding controls to mouse buttons.
Added a new player emote.
Added per-player voice chat volume controls.
Added click and click-drag support for UI sliders.
Added an expedition info board with expanded blueprint viewing.
Added blueprint labels and paginated truck blueprints.
Added an end-game earnings breakdown.
Improvements
Improved padlock visuals, interaction, rotation, and code synchronization.
Improved puzzle generation, puzzle validation, and puzzle placement reliability.
Improved time-based puzzle unlocking.
Improved third-person camera behavior during emotes.
Improved individual light flickering effects.
Improved door interaction, door collision, and door audio behavior.
Improved truck door behavior.
Improved Map 3 lighting, collision, water, and ground alignment.
Improved low-quality visual settings to reduce black texture issues.
Improved UI layout, readability, and difficulty display.
Improved voice chat handling and participant stability.
Improved hearing and hiding-spot interactions.
Improved flashlight wall blocking so light behaves more naturally around walls and floors.
Improved jump scare performance.
Improved interactable highlighting.
Improved wirepad visibility.
Improved localization text across supported languages.
Bug Fixes
Fixed a table drawer opening in the wrong direction.
Fixed a note that could become unobtainable on Map 2.
Fixed the tripod interaction prompt.
Fixed orbs spawning incorrectly.
Fixed photo cameras being attachable to tripods.
Fixed camera movement affecting the local player while viewing a remote player’s emote.
Fixed video cameras not showing the local player body.
Fixed the counter prop door audio.
Fixed the Create Lobby screen appearing at the wrong time.
Fixed lobby UI issues after creating or joining a lobby.
Fixed rain leaking on Map 2.
Fixed lighting issues on the Low preset.
Fixed tutorial frame positioning.
Fixed player body visibility during emotes in ghost or dead mode.
Fixed missing translations for new board dropdown options.
Fixed end-game screen text wrapping.
Fixed item placement detection issues.
Fixed tutorial board interaction.
Fixed flashlight clipping through walls and floors.
Fixed ragdoll issues.
Fixed hiding spot issues.
Fixed the blueprint cycle issue for clients.
Fixed equipment input conflicts when grabbing and using items at the same time.
Fixed tripod attachments disappearing after player death or scene changes.
Fixed the verdict board layout not refreshing correctly.
Fixed the earnings UI being blocked by the end-game photo list.
Fixed ghost events ignoring timers.
Fixed player ghost voice chat channel leaks.
Fixed invisible ghosts during hunts after ghost events.
Fixed ghost players being unable to pass through some interactable props.
Fixed incorrect object rotation on Map 1 and a missing TV on Map 2.
Fixed crashes related to synced props.
Fixed enemies continuing to chase players after they leave the house area.
Changes
Changed the time limit so all players are eliminated when it runs out.
Changed crouching so it is disabled while playing an emote.
Changed equipment switching so it is disabled while playing an emote.
Changed the lobby purchase system so it can be enabled or disabled for demo builds.
Changed blocked lobby behavior to prevent joining and show a clear message.
Changed blueprint interaction so boards can be clicked to expand.
Changed the tablet UI to be simpler.
Changed locker size and placement.
Changed Map 1’s blueprint label from “Floor 1” to “House.”.
Changed the game icon and related assets.
Removals
Removed obsolete Fingerprint Dust equipment and related localization entries.
Removed unused Fingerprint Dust assets.
Removed unused Article clue handling from the note system.
Removed invalid puzzles.
Removed unused UI entries for investigation size and reward bonus.
This update adds new puzzle interactions, Coffee and Energy Drink equipment, improved emote and equipment controls, refreshed blueprint and expedition UI, and fixes for interaction, lobby, voice chat, and lighting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
