Full notes
Full Necrotyper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Necrotyper changes
Greetings, Necrotypers!
Update 1.2 comes with a heap of bug fixes and improvements, and also introduces two new Endless levels. Survive waves of enemies by building defensive structures. After each wave, you are rewarded with a perk that further increases your power. Levels can be accessed on the world map once you’ve progressed far enough into the game.
🛡️ Endless Mode
Added a new Endless Mode, where you fend off waves of enemies.
Buy towers, earn perks, and survive for as long as possible.
Two Endless levels have been added to the map. They unlock once you've progressed far enough in the game. Try to survive as many waves as you can!
📖 Spellbook Improvements
Spell descriptions are now more detailed.
Spells that summon skeletons now display the stats of those skeletons.
Items previously listed in the spellbook's Item section have been moved under their respective skeleton units.
Various UI and UX tweaks.
Numerous gameplay bug fixes.
🛠️ Bug Fixes & Other Improvements
Fixed an issue where the Perfectionist achievement sometimes wouldn’t be detected (applies to older save games as well).
Improved skeleton formation logic.
Fixed issues with overlapping text.
Improved intro and outro cutscenes.
Enhanced combat sound effects.
Improved UX when discovering new items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
