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Steam News19 December 20241y ago

Patch 1.0.1

Difficulty modes Difficulty of the level can now be selected on the world map. Difficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.

Full notes

Full Necrotyper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedDifficulty of the level can now be selected on the world map.
changedDifficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.
changedIncreased damage and armor penetration for higher-tier ranged weapons.
changedSignificantly reduced the cost of all spell upgrades.
changedSpell book page buttons now appear when previous or next pages are available.
changedSignificant performance improvements in certain levels by adjusting foliage quality and density.

Necrotyper changes

addedDifficulty of the level can now be selected on the world map.
changedDifficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.
changedIncreased damage and armor penetration for higher-tier ranged weapons.
changedSignificantly reduced the cost of all spell upgrades.
changedSpell book page buttons now appear when previous or next pages are available.

Difficulty modes

  • Difficulty of the level can now be selected on the world map.

  • Difficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.

Misc. Changes

  • Increased damage and armor penetration for higher-tier ranged weapons.

  • Significantly reduced the cost of all spell upgrades.

  • Spell book page buttons now appear when previous or next pages are available.

Fixes

  • Significant performance improvements in certain levels by adjusting foliage quality and density.

  • Replaced grass for better performance and visual quality.

  • Automatic quality detection when first starting the game.

  • Quality settings should now save correctly.

  • Fixed an issue in the "Toll House" level where a tutorial window would get stuck and prevent the player from progressing.

  • Added missing icons and names for items.

  • Fixed a bug where skeletons would get stuck on the siege tower.

  • Fixed a bug where Crush spell visual effect would remain once triggered.

  • Fixed a soul counter at the top of the spellbook.

  • Fixed an issue on macOS, where directional keys would be detected as letter input.

  • Creating a new save game profile now immediately selects it.

  • Fixed a bug in cinematics, where text writing would ignore the last letter.

Source

Steam News / 19 December 2024

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