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Steam News23 August 202510mo ago

Small Balance Update!

A couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating!

In this update2

Full notes

Full Necromancer For A Week update

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What changed

1 fix1 addition6 changes0 removals
  • Balance
  • Gameplay
fixedA couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating!
changedSpecific Monster Changes:Furious Lunge now deals 18 Damage (was 20)
changedSpecific Monster Changes:Small adjustment as Bamlin now feels very strong after the last balance patch.
changedSpecific Monster Changes:Sage Aggression now costs 1 (was 0) and deals 10 Damage (was 8)
addedSpecific Monster Changes:Has a new Move Tome: "Secret Technique (1) STR: Only useable after another Move. That Move costs 1 less this Battle. Forget."
changedSpecific Monster Changes:Psychic Bloom now deals 2 Damage per Dazed (was 5)

Necromancer For A Week changes

fixedA couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating!
changedFurious Lunge now deals 18 Damage (was 20)
changedSmall adjustment as Bamlin now feels very strong after the last balance patch.
changedSage Aggression now costs 1 (was 0) and deals 10 Damage (was 8)
addedHas a new Move Tome: "Secret Technique (1) STR: Only useable after another Move. That Move costs 1 less this Battle. Forget."

A couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating!

Specific Monster Changes:

Bamlin

  • Furious Lunge now deals 18 Damage (was 20)

Small adjustment as Bamlin now feels very strong after the last balance patch.

Gargon

  • Sage Aggression now costs 1 (was 0) and deals 10 Damage (was 8)

  • Archaic Blessing now costs 1 (was 0) and gains 10 Block

  • Now knows Political Ambition by default (was a Move Tome)

  • Has a new Move Tome

    "Secret Technique (1)

    STR

    Only useable after another Move. That Move costs 1 less this Battle. Forget."

Gargon was both too good when paired with the right Monsters, and too weak when it wasn't.

To help with that, we've lowered the ceiling a bit (by making the refresh Moves cost 1 by default), and then raised the floor a bit by giving it a Move that can teach Moves to trigger the refreshes.

It'll still go nuts in the right builds, but now you'll have to work for it a bit more. Ideally, this is what we'd like every Monster to be.

Tripleaf

  • Blood Spores now costs 1 (was 0), applies 1 Bleed per Dazed (was 2) and has Forget.

  • Fever Dream now gains 2 Block per Dazed (was 4)

  • Psychic Bloom now deals 2 Damage per Dazed (was 5)

Oh boy is Tripleaf good now! The change to Floral Frenzy in the last balance patch has turned it into a real powerhouse.

We're okay with how Floral Frenzy plays now. It scales incredibly quickly, but it's a lot of fun to use. Keeping Floral Frenzy the same means adjusting the numbers on Tripleaf's Move Tomes though, so that's what we've decided to do.

What's Next?

While we continue to wait for more players to weigh in on whether we should shorten the game to 5 nights (current feedback suggests no!), we will be looking over the remaining Monster pool to see what changes need to be made.

To that one person who asked for Hexiboar changes, it is the next one we'll look at! We agree it could use a little something extra.

As always, thanks to everyone who continues to provide feedback!

Happy reanimating!

Source

Steam News / 23 August 2025

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