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Latest Necromancer For A Week updates
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- Necromancer For A Week
Bug Fix: 1 Monster Issue On Higher Difficulties
Quick patch to fix an issue where the game would sometimes fail to activate the 'Begin Battle' button if you chose a higher difficulty and only had 1 Monster left.
Announcement - Necromancer For A Week
Fixed primary monitor issue
Fixed bug where the game was launching on the wrong monitor for some players (ie not their primary monitor).
Announcement1 changeFix - Necromancer For A Week
Nomnomicon Difficulty Update! Just in time for Halloween!
Fellow Necromancers, We apologise for the delay! While the Citadel may be a big place, in truth QuietPenguinGaming is just one person (me), and life has been pretty full-on lately. Before I fully wrap up development for…
Patch notes9 changesGameplayBalance - Necromancer For A Week
Some Info about the next 'Additional Enemies' Update
Fellow Necromancers, We hope you are all enjoying your time at the Citadel! It's been relatively quiet from our side as we try to figure out exactly what new enemy abilities we'd like to add to the game, and what balanc…
Event3 changesGameplay - Necromancer For A Week
Fixed 'Splatter' Move Bug
Fixed bug where 'Splatter' (one of Puggum's Move Tomes) wasn't working correctly.
Announcement1 changeFix - Necromancer For A Week
Difficulties Update!
Fellow Necromancers, Run difficulties have been implemented! There are now 3 different difficulties: Chill Difficulty No Modifiers This is the default Difficulty, and exactly the same as the game has been up till now. I…
Patch notes6 changesFixBalance - Necromancer For A Week
Moving to Fortnightly Updates
Fellow Necromancers, Unfortunately the 'Additional Difficulties' update won't be out for another week, as we've encountered a couple of issues and want to make sure we get it right before sending it out. This has brough…
Announcement - Necromancer For A Week
Fixed 'Momentum Shift' bug
Fixed bug where Momentum Shift would sometimes stop halfway through execution if an Enemy it hit died.
Announcement1 changeFix - Necromancer For A Week
Disabling CRT Effects (the static/retro filter effects)
Fellow Necromancers, Recently we have had some feedback requesting we add settings to disable the CRT effects present in-game (ie the 'Static' and 'Rolling Noise' effects). This could already be done by dragging both th…
Announcement1 changeGameplay - Necromancer For A Week
Fixed Ghost Stories bug
Ghost Stories was showing an incorrect total when Monster was Dazed. Enemy Eaglins and Dolphedics would also ignore Taunt in specific circumstances (also fixed).
Announcement1 changeFix - Necromancer For A Week
Balance Update, 'Weekends Off' Poll Results, plus Roadmap!
Fellow Necromancers, Welcome to the latest balance update! See the end for the results of our recent 'Should Necromancers Get Weekends Off?' poll, and a basic roadmap for the future of NFAW. General Balance Changes: The…
Patch notes23 changesBalanceGameplay - Necromancer For A Week
Couple Bug Fixes Before Balance Update Tomorrow!
Fellow Necromancers, Just a quick update today to fix a couple of bugs! There will be a balance-patch sometime late tomorrow + the results of our recent poll! If you haven't already told us your opinion on whether the m…
Patch notes2 changesBalance - Necromancer For A Week
Small Balance Update!
A couple bugs have been fixed in this small balance update, plus the power Animation has been shortened, mainly to make the Crochop Battle less frustrating! Specific Monster Changes: Bamlin Furious Lunge now deals 18 Da…
Patch notes7 changesFixBalance - Necromancer For A Week
Small Bug Fix + Our Philosophy On Saved Games
Fellow Necromancers, First off, thank you to BloodWolfBS who mentioned they were having some issues unlocking a particular achievement. Thanks to them, we realised that certain stats were not being saved correctly for a…
Security2 changesGameplay - Necromancer For A Week
New Enemy Battles!
More enemy Battles have arrived at the Citadel! Here's what's new: 3 new Battles added! New Enemy teams have been added to the following encounters: Night 5, Encounter #7 (difficult Battle) Night 7, Encounter #1 (diffic…
Patch notes10 changesGameplayBalance - Necromancer For A Week
Small Balance Update before extra Enemies tomorrow!
Additional player feedback has come in - and we've adapted to it as promised! Here's what's new: Bug Fixes: Fixed bug where an enemy Mawclaw dying to 'Cursed' could freeze the Battle. Massive thank you to the player who…
Patch notes14 changesFixGameplay




