Full notes
Full NecroFarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
NecroFarm changes
Hi Everyone,
We are excited to announce the Release on NecroFarm Version 1.0. Please take a look below to read about the changes for the final version of the game.
Changes:
Balanced enemy waves and difficulty:
The game is now winnable by completing waves 1-40. We wanted to fine-tune the difficulty instead of relying randomization too heavily. The difficulty curve is smoother with waves of enemies adjusted to the number of waves you have completed.
UI Update:
UI graphics are polished and tooltips are archived in the new Farmanac pages (located in the pause menu).
Some stats are shown on the main menu now. Now you can show everyone your best stats.
AI Optimization:
Enemy pathfinding is refined so that they don't get stuck in terrain and environments.
Story sequence updates:
Dialogue is updated to include ending sequence. New character for the tutorial and house collapsing animation for game over screen.
Increased Mana and Water. Now you can summon and plant more crops.
Shipping container is now clearly marked with an icon
More sounds and music
Source
Changelog.gg summarizes and formats this update. How we read updates.
