In this update6
Full notes
Full NecroFarm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Performance
NecroFarm changes
The Halloween Update is now live! At long last we arrive at our biggest update yet! In the spirit of the spooky season in which this game was first made (last year's autumn jam), we wanted to make this update very special. Included in this update are not only Halloween decorations that are all over the map, but everything about how this game looks and feels has changed! We're excited to hear what you think. Here are some of the highlights of this update:
Harvesting
You can now harvest your crops! When they've fully grown, left mouse button will default to harvesting (instead of summoning). Summoning is now a skill that's mapped to 'Q' which can be toggled on and off.
Harvesting crops can earn you gold which serves as your score and a currency you can accumulate for use in the next feature update. Crops go into your inventory and you just need to run up and click on the shipping bin to sell all at once:
Map Update:
In addition to Halloween decorations and a new look for the farm, we’ve decided to revamp enemy paths to provide more of a strategical challenge. Enemies will be funneled through longer and shorter routes at the same time so the action starts sooner and keeps you thinking about minion placement.
Comparison:
Old:
New:
Day to Night:
The new lighting will transition from twilight to dusk to night as you survive through the waves. We wanted to give a sense of calm before the storm as impending doom comes. We've heard feedback of the game's lighting before so we're giving you twice as much in response!
New Models and Shaders:
Introducing the new farmer character and a new look for the Pumpkin Soldiers. The new farmer now looks more like a magic user while the Pumpkin Soldier looks more like a creature of crops. Also, how do you like the new shaders? Creatures should now stand out more in this new aesthetic.
More additions and fixes:
New main menu
New music and sounds
New animations and VFX
Fixes to old animations such as the pumpkin soldier's floaty feet
More optimization to models and environment for stabler framerate
Thank you so much for your support and patience as we roll these changes out! Our full release is fast approaching. We hope you enjoy the game as it's evolving. Please come visit our Discord to provide feedback or just hang out with us! ːsteamhappyː
Source
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