Full notes
Full Necroball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
It’s a new year! Over the past few months, we’ve continued to make a few updates to Necroball to make the experience more fluid, more crisp, and more intuitive.
Our retro game design specialist, Diamonick, has been actively studying the game and finds new ways to improve it— from visual acuity to actual gameplay to the overall function of the game.
It’s always been very important to us to keep to our retro roots, while taking inspiration from other games we love, to continue to mold the perfect Necromantic experience.
Some key updates included in Launch:
Upgraded UI/UX
Controller and Ability callouts have been updated for clarity
Streamlined Experience/ More First Time User Friendly
Inclusion of Tooltips and Gameplay Gifs
Balancing
Enemy AI Adjustments and Character Ability Updates
Graphical Overhaul
New Screens, Minions, and Maps
Post-Launch Updates Included in this week’s patch:
Bug Fixes
Graphical & Quality of Life Updates
For a more detailed list of what’s included in the patch update, click here.
To play the latest version, click here.
-King Crow Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
