Full notes
Full Necroball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Security
- Gameplay
Here's a list of detailed patch notes for this round of updates to NECROBALL:
Bug Fixes:
Various UI fixes
Fixed HP regen during Soul Shield
Fixed Summoning Circle overlap
Fixed issue with Pause Screen interaction
Fixed Ultimate Necroball animation
Fixed pumpkin head zombie clipping
Fixed Franken Monster health bar graphical error
Fixed Tombstone Upgrade input
Fixed issue where Players could move a dying Player off screen
Fixed issues with Menu navigation
Fixed unintended exploit with Upgraded Tombstones
Updated old animations on the Loading Screen
Graphical & Quality of Life Updates:
Graphical Update to Power Up Collection
Graphical Update to Power Up Text
Graphical Update to Player Character UI (indicator arrow that is only shown locally, small health bar next to character on field, blinking indicator when player health has reached critical/red condition)
Outline added to Minions to distinguish between armies
Graphical Update to the Summoning Circle ability
Background Music added to Menus
Death Timer Increased
Implementation of the New Intro Screen
Graphical Update to the Mausoleum Torches
Graphical Update to Lightning Rod Sprite
Graphical Update to Results Screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
