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Steam News28 July 20261mo ago

Patch Notes - 0.6.2.5:260727-1341

Hello Spacers, We have a large bugfix patch for you today, which includes fixes for a lot of the remaining campaign-related bugs that have been reported to us.

Full notes

Full NEBULOUS: Fleet Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Spacers,

What changed

36 fixes1 addition2 changes2 removals
  • Events
  • Gameplay
  • Maps
  • Fixes
  • Workshop
  • Performance
addedStarted replacing some events with a new safe-invoke system to prevent exceptions in event handlers from causing disconnects.
removedCamera bobbing is now disabled when Temporal Anti-Aliasing is selected due to the screen artifacting it produces if the camera is not moved frequently enough.
removedInitial Formations fleet editor submode is no longer available when editing campaign fleets.
changedUpdated some translations.
changedDragging the scale handle on a cutscene keyframe with no tangent will now stretch the initial tangent in the direction of the selected handle instead of setting it to .
fixedFixed campaign map underlay star labels not saving their size parameter.

NEBULOUS: Fleet Command changes

addedStarted replacing some events with a new safe-invoke system to prevent exceptions in event handlers from causing disconnects.
removedCamera bobbing is now disabled when Temporal Anti-Aliasing is selected due to the screen artifacting it produces if the camera is not moved frequently enough.
removedInitial Formations fleet editor submode is no longer available when editing campaign fleets.
changedUpdated some translations.
changedDragging the scale handle on a cutscene keyframe with no tangent will now stretch the initial tangent in the direction of the selected handle instead of setting it to .

We have a large bugfix patch for you today, which includes fixes for a lot of the remaining campaign-related bugs that have been reported to us. Here is the full list of changes:

Changes/Features:

  • Started replacing some events with a new safe-invoke system to prevent exceptions in event handlers from causing disconnects.

  • Camera bobbing is now disabled when Temporal Anti-Aliasing is selected due to the screen artifacting it produces if the camera is not moved frequently enough.

  • Initial Formations fleet editor submode is no longer available when editing campaign fleets.

  • Updated some translations.

  • Dragging the scale handle on a cutscene keyframe with no tangent will now stretch the initial tangent in the direction of the selected handle instead of setting it to .

Bug Fixes:

  • Fixed campaign map underlay star labels not saving their size parameter.

  • Fixed ships owned by co-op clients not being turned back into the map when they have crossed the border for an invalid destination.

  • Fixed the final line of dialog in the Anacrusis intro having the wrong character assigned.

  • Fixed being unable to change craft weapon group authorization if there were two weapons of the same type with different ammo loads.

  • Fixed an exception preventing saving when a craft group had two or more craft with the same weapons but different ammo loads.

  • Fixed an exception when loading a save which has a pursuit record for ships which are not loaded in the current room.

  • Fixed an exception when traveling to a new room with an out of date pursuit record with no referenced ships.

  • Fixed being unable to travel to the next room if a destroyed enemy carrier in the previous room had a craft on the pad ready for takeoff when it was killed.

  • Fixed several errors when the first half of a large group of craft had been launched and destroyed while the second half was being pre-flighted, and then the game was saved and loaded.

  • Fixed being able to copy master nodes from one graph type to another.

  • Fixed an exception when updating campaign editor warnings if an AI graph had a GetAIShip node with an invalid ship selected.

  • Fixed hybrid missiles with a direction-only seeker not staging if their sprint range was less than the seeker range, despite the editor warning saying they would.

  • Fixed an exception when trying to add a missile template to a fleet through adding an ammo type to a magazine when the missile already existed

  • Fixed spacecraft template references being lost after saving and loading a fleet.

  • Fixed joining two spacecraft groups to each other while the game is paused causing all member craft to become unresponsive.

  • Fixed a InvalidKeyException being thrown in the campaign list when a workshop campaign which had its cover image in an unloaded mod.

  • Fixed some subtitles not matching spoken dialog after retakes.

  • Fixed being able to order a craft group to land on a ship which has no landing pads or hangars.

  • Fixed an infinite recursion in the SequenceForLoop node causing the game to crash when the node was used in a script.

  • Fixed ships set to EVADE struggling to dock.

  • Fixed an exception when starting a quick test from the current room with an entity selected.

  • Fixed deleting an underlay element in the campaign editor not removing all of its child elements from the map as well.

  • Fixed an exception caused by loading the testing range from the fleet editor with a missile component selected.

  • Fixed being unable to fire missiles from an MLS when a ship's programming channels were all full.

  • Fixed the bottom of the main menu options getting cut off on ultrawide aspect ratios up to 32:9.

  • Fixed craft only attempting to enter the landing queue once and not re-checking if hangar space has been made available since their first request.

  • Fixed craft items being duplicated, up to one per hangar, in the "last known inventory" list.

  • Fixed an NRE when firing an arm launcher manually and the magazine containing the ordered missile type was destroyed during programming.

  • Fixed large formations sometimes landing with some ships inside map geometry.

  • Fixed rooms failing to load in the editor if the ship template used by a ship entity had been deleted.

  • Fixed being unable to transfer craft via the docking menu to/from a ship which had a bulk hangar but no launch pads.

  • Fixed a typo in the power status icon tooltip.

  • Fixed an exploit allowing ships to be placed inside each other. Ships which overlap in their initial formation will be broken up into independent units during spawn selection.

  • Fixed ships default formation position being closer than the minimum limit when setting a ship to escort an escort in the fleet editor.

  • Fixed Focused Particle Accelerator being available to OSP despite being useless to them.

  • Fixed dragging the scale handle on a cutscene keyframe to extremely large values causing errors. Keyframe tangents now have a maximum velocity of 10,000 m/s.

See you in the battlespace,

-The NEBULOUS Team

Source

Steam News / 28 July 2026

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