Full notes
Full NEBULOUS: Fleet Command update
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Repeated intro
Hello Spacers,
What changed
- Performance
- Fixes
- Server
- Gameplay
NEBULOUS: Fleet Command changes
We hope you've been enjoying the campaign over the last day and a half. There were a few issues that were brought to our attention once the update hit the wider playerbase. This is a quick bugfix patch to resolve some of the most critical ones, as well as a few other very minor things.
Bug Fixes:
Fixed several memory leaks.
Fixed Lamplight minor asteroids having no colliders.
Fixed tutorial 3-1 not advancing past the launch of the skiff.
Fixed disconnected players not timing out and clogging up dedicated server lobby slots.
Fixed a disconnect when another disconnected player's ships were transferred to you.
Fixed being unable to save a campaign in the campaign editor if any of the ship templates had no mod array recorded.
Fixed NullReferenceException when loading a save file which had skiffs with an active search wreck order.
Fixed mod download prompt not appearing in skirmish lobbies.
Fixed fleet and ship/craft/missile template files having their required mods array cleared. Some fleets that use mods may need to be re-saved in the fleet editor so mods are reported correctly in multiplayer.
Fixed skirmish scenario point scores accumulating at half the rate they should (every 20 seconds instead of every 10).
Fixed graphical error on the SDM-1 schematic.
Fixed a dialog line being incorrectly split in Glimmering Reach.
Fixed issuing a ROL or HDG order to an immobilized ship changing the movement icon even though the ship was still immobile.
See you in the battlespace,
The NEBULOUS Team
Source
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