In this update9
Full notes
Full Nebula Cleanup Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Fixes
Nebula Cleanup Crew changes
Hi!
Short update while we wrap up v1 changes. We're super excited to release our game soon!
Pricing
The game is short and sweet - around 1-2 hours in most cases. We currently plan on releasing for $3.
Demo
We are a tiny dev team - 2 people. To best focus on the full game and finishing our plans we're planning on taking the demo offline 11/14/25. Thank you to everyone who tried it out!
Changes and Updates coming in v1 / Full Release
Controls & UI
Supertemp Zone deploy remapped to right stick click (controller) by default
Sector report can now be dismissed with Spacebar by default
Scrollbars added to unlock screens and layout polished
Gameplay & Balance
Rebalanced unlockable weapons
Electrical Tether now breaks on armored enemies
Auto-Drone reduced to 2 ranks (fires both hot/cold by default)
Adjusted upgrade stat pacing and shop costs
Hints can now be toggled off in the Settings menu
D.Rone tutorial text and hints have been polished up so they get right to the point!
Zones & Maps
Added Titan’s Rest zone, new boss and maps. Intended to be played after Shattermist Nebula. It's challenging!
Rebalanced maps for smoother progression
Guaranteed hot/cold ammo drops in initial sector to prevent slow pacing
Updated lighting and backgrounds for a bunch of sectors
Final Boss Updates
Complete overhaul with new attacks
Smoother animation, synced firing, improved visuals and camera feedback
Movement rebuilt for cleaner collisions
Fixed animation and bullet pooling issues
Fixes & Polish
Corrected unstable energy region hitbox
Improved input handling and UI logic to prevent unwanted weapon swaps in menus
Fixed controller navigation and shop input issues
Cheers!
Source
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