Nearly Dead now be released by Steam. It will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this.
Full notes
Full Nearly Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions4 changes0 removals
Maps
Gameplay
Balance
UI and audio
changedIt will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Early Access" stage.
changedAfter that, we will continue to reinforce the content according to the roadmap and catch bugs.
changedWe will continue to develop and make it a better game.
addedWorld Map ● Due to adding Terrain Algorithm / Expand, the World map will no longer be static terrain but now creates terrain that expands indefinitely. They make artificial terrain that is controlled in local units and connected by roads. The natural terrain is created separately before artificial terrain. ● Creating a character for the first time starts right in front of the shelter, which is last placed at a random spot. Inside the shelter, there are useful items in the beginning. ● The amount of enemies generated in the village has been indirectly changed. ● New terrain has been added.
addedArmor layer & Encumbrance ●The armor layer has been added. The classified areas are underwear, Clothes, back, gloves, shoes, face, eyes, accessories, armor, belt. ●The concept of Encumbrance has been reorganized, and new statistics 'encumbrance' has been added. If you wear the armors overlapping the same layers, Encumbrance will be counted as an additional penalty. Follow-up work is planned on the concept of Armor layers and Encumbrance.
changedArts ● The design of the map icon has been slightly changed for better visibility. ● The natural boundary of the tile layer has been implemented.
Nearly Dead changes
changedIt will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Early Access" stage.
changedAfter that, we will continue to reinforce the content according to the roadmap and catch bugs.
changedWe will continue to develop and make it a better game.
addedWorld Map ● Due to adding Terrain Algorithm / Expand, the World map will no longer be static terrain but now creates terrain that expands indefinitely. They make artificial terrain that is controlled in local units and connected by roads. The natural terrain is created separately before artificial terrain. ● Creating a character for the first time starts right in front of the shelter, which is last placed at a random spot. Inside the shelter, there are useful items in the beginning. ● The amount of enemies generated in the village has been indirectly changed. ● New terrain has been added.
addedArmor layer & Encumbrance ●The armor layer has been added. The classified areas are underwear, Clothes, back, gloves, shoes, face, eyes, accessories, armor, belt. ●The concept of Encumbrance has been reorganized, and new statistics 'encumbrance' has been added. If you wear the armors overlapping the same layers, Encumbrance will be counted as an additional penalty. Follow-up work is planned on the concept of Armor layers and Encumbrance.
Nearly Dead now be released by Steam.
It will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Early Access" stage.
After that, we will continue to reinforce the content according to the roadmap and catch bugs.
We will continue to develop and make it a better game.
Now this is just a small beginning of it.
2021-09-10 Updates
-World Map ● Due to adding Terrain Algorithm / Expand, the World map will no longer be static terrain but now creates terrain that expands indefinitely. They make artificial terrain that is controlled in local units and connected by roads. The natural terrain is created separately before artificial terrain. ● Creating a character for the first time starts right in front of the shelter, which is last placed at a random spot. Inside the shelter, there are useful items in the beginning. ● The amount of enemies generated in the village has been indirectly changed. ● New terrain has been added.
-Armor layer & Encumbrance ●The armor layer has been added. The classified areas are underwear, Clothes, back, gloves, shoes, face, eyes, accessories, armor, belt. ●The concept of Encumbrance has been reorganized, and new statistics 'encumbrance' has been added. If you wear the armors overlapping the same layers, Encumbrance will be counted as an additional penalty. Follow-up work is planned on the concept of Armor layers and Encumbrance.
-Arts ● The design of the map icon has been slightly changed for better visibility. ● The natural boundary of the tile layer has been implemented.
-Sound Effects ● Critical Attack Sound / UI sound effect has been added. ● Various interaction sound effect has been added/changed.
-Misc. ● Translucence/Fully implicit over Outside of Visibility option has been added. ● Debug mode is now officially included in the game.
*** Russian, Chinese, and Japanese will be supported soon.