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Steam News15 August 20214y ago

Short dev log - Map generation algorithm

An infinite map generation algorithm has been created and is being applied. So far, it's been a fixed terrain.

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What changed

1 fix0 additions4 changes0 removals
  • Maps
changedAn infinite map generation algorithm has been created and is being applied.
fixedSo far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play.
changedThe chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied.
changedIn addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain.
changedNatural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.

An infinite map generation algorithm has been created and is being applied.

So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play.

The chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied.

In addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain.

And I can edit the village through JSON editor.

Natural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.

Source

Steam News / 15 August 2021

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