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Full notes
Full NCORE update
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What changed
- Balance
- UI and audio
NCORE changes
How often do you listen to video game music outside of gameplay? Chances are, your long playlist includes at least a few tracks from your favorite titles!
Creating memorable tracks is a complex process, but it’s only part of the long and meticulous work that goes into sound design — most of which happens behind the scenes. In this article, we’ll pull back the curtain and explain the principles and processes behind game sound design using the NCORE project as an example.
The Role of Sound in Video Games
Game audio serves three key functions:
informational — sounds or music can alert the player or communicate important information, such as an enemy around the corner;
artistic — sound establishes atmosphere and enhances immersion;
emotional — sound evokes feelings in the player: empathy for characters, anger, or joy.
These functions add another dimension to the gaming experience alongside gameplay and visuals. Players can often notice how audio complements and amplifies the overall feeling of the game.
“Good sound design works for the player without drawing attention to itself.” — Sergey Komar, Lead Sound Designer
Working with audio in games is a delicate and intricate process. The challenge lies in enhancing visuals and gameplay without making individual sounds or tracks intrusive, while still conveying critical information about events on screen. This ensures the game world feels authentic.
Sound Effects
The variety and depth of sounds depend on the game’s genre, content volume, and, of course, the development budget. In some cases, minimal audio is sufficient, but large projects often require extensive and detailed sound design.
For a tactical shooter like NCORE, feedback sounds are crucial. Their primary role is to provide immediate audio confirmation of the player’s actions. This is a fundamental function that confirms the player’s input has been received and processed by the system. This category includes sounds like gunfire, hits on enemies, footsteps, menu clicks, item pickups, and more.
Informational sounds are equally important — they convey critical details that help the player make faster tactical decisions. Examples include damage alerts, low health warnings, ammo depletion, projectile fly-bys, or activation of special abilities.
Immersive sounds are not critical for gameplay but help shape the world’s atmosphere. In most action shooters, these are lower priority, but they deepen immersion and realism. These sounds include birdsong, wind howls, city noises, music from in-game radios, etc.
What sounds in games do you pay attention to the most? Is it the ambient music, the sounds of the guns you're firing, or the sounds of your surroundings? Tell us in the comments!
Source
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