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Steam News20 October 20258mo ago

Gadgets in NCORE: Arsenal of the future. Part 1

In modern shooters, gadgets have long ceased to be just additional tools — they have become key elements of strategy. In Payday, explosives and electronic locks allow for quick and stealthy bank heists.

In this update3

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Full NCORE update

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What changed

0 fixes3 additions4 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Store
addedIn modern shooters, gadgets have long ceased to be just additional tools — they have become key elements of strategy. In Payday , explosives and electronic locks allow for quick and stealthy bank heists. In Battlefield , anti-tank mines, medkits, and portable turrets define a soldier’s role in the squad. These mechanics don’t just add variety — they force players to carefully plan every operation, selecting gear for specific tasks. In NCORE , gadgets support this idea as unique devices that can turn the tide of battle in seconds.
changedNCORE ArsenalGrenade – a classic thrown projectile that deals damage in an explosion radius.
addedNCORE ArsenalBarricade – an energy-based shelter that can be used for defense or as a movement platform.
changedNCORE ArsenalBlock – an energy shield that temporarily reduces incoming damage at the cost of a slight speed penalty.
changedNCORE ArsenalSmoke grenade – a smoke screen that conceals movement and neutralizes fire from the Molotov.
addedUsage mechanicsEach gadget has an infinite supply of charges, but after use, it goes on cooldown. Additionally, players can use gadgets even when downed, adding drama and tactical opportunities for critical situations.

NCORE changes

addedIn modern shooters, gadgets have long ceased to be just additional tools — they have become key elements of strategy. In Payday , explosives and electronic locks allow for quick and stealthy bank heists. In Battlefield , anti-tank mines, medkits, and portable turrets define a soldier’s role in the squad. These mechanics don’t just add variety — they force players to carefully plan every operation, selecting gear for specific tasks. In NCORE , gadgets support this idea as unique devices that can turn the tide of battle in seconds.
changedGrenade – a classic thrown projectile that deals damage in an explosion radius.
addedBarricade – an energy-based shelter that can be used for defense or as a movement platform.
changedBlock – an energy shield that temporarily reduces incoming damage at the cost of a slight speed penalty.
changedSmoke grenade – a smoke screen that conceals movement and neutralizes fire from the Molotov.

In modern shooters, gadgets have long ceased to be just additional tools — they have become key elements of strategy. In Payday, explosives and electronic locks allow for quick and stealthy bank heists. In Battlefield, anti-tank mines, medkits, and portable turrets define a soldier’s role in the squad. These mechanics don’t just add variety — they force players to carefully plan every operation, selecting gear for specific tasks. In NCORE, gadgets support this idea as unique devices that can turn the tide of battle in seconds.

NCORE Arsenal

Currently, the game features seven gadgets, each with unique properties and scenarios:

  • Grenade – a classic thrown projectile that deals damage in an explosion radius.

  • Jet Jump – footwear with an instant impulse that launches the player into the air and grants control over the descent trajectory.

  • Barricade – an energy-based shelter that can be used for defense or as a movement platform.

  • Remote Revival – a device that allows reviving an ally (or even yourself) from a distance.

  • Block – an energy shield that temporarily reduces incoming damage at the cost of a slight speed penalty.

  • Molotov – an incendiary grenade that creates a fire zone.

  • Smoke grenade – a smoke screen that conceals movement and neutralizes fire from the Molotov.

NCORE’s setting is a futuristic world, so even familiar gadgets have received unconventional designs, blending recognizable features with high-tech execution.

Usage mechanics

All gadgets in the game fall into two categories:

  • Instant – activate immediately, affect the player (e.g. rocket boots and block).

  • Throwable – require aiming and throwing, affect the environment or enemies (Molotov, smoke grenade, etc.).

Each gadget has an infinite supply of charges, but after use, it goes on cooldown. Additionally, players can use gadgets even when downed, adding drama and tactical opportunities for critical situations.

How to obtain gadgets?

Players can acquire gadgets in several ways:

  • In containers after clearing guarded zones or defeating a boss.

  • At trade terminals scattered across different hexes, where they can be purchased.

  • In the Backstage, where the full range is available.

  • From defeated enemies.

Which method is best is up to the player. The dev team’s goal is to provide choice.

Source

Steam News / 20 October 2025

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