Full notes
Full Naxia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
Naxia changes
Hello everyone, Our big update is here! We truly tried our best to deliver the update on time but the pandemic really hit us like an arrow to the knee. It’s definitely been a challenge but version 1.0.0n19 is finally ready! We’ve brought about many changes as previously announced and we hope that you like them! Don’t forget to tell us what you think about the progress and the direction we’re taking. We’re anxious to hear your thoughts! In the coming days, we will tell you about our next changes planned for Naxia. We will also complete a road map in order to give you a better overlook of Naxia’s future. We sincerely appreciate your patience and feedback on the previous version. It helped us improve a lot! And we’re looking forward to more feedback for our future updates so keep it coming! So without any further ado let us talk about this version:
Character Sheet
As many of you know, the character sheet was one of our main focuses in this update. In the most simplified form, inventory items can now be compared based on HP, Attack, and Defense. The stats do not end there, however. If you want to fine-tune your build expand these sections to reveal the following data. 1. Physique:
Health points
Critical multiplier
Physical damage
Physical defense
Balance:
Range hit damage
Critical hit chance
Dodge chance
Sprite:
Magic intensity
Cooldown reduction
Other stats include:
Burn chance
Stun chance
Slow chance
Life regeneration
Combat
One other major change we have implemented is the way the weapon system works. Whereas before you were only limited to daggers and polearms as your primary and secondary attacks, we have now introduced more weapon options for you to choose from. Switch between weapons slots and weapon types whenever you would like! For now, you have two-weapon slots! It means you can choose to have the same type of weapon in both two slots or you can have two different weapon types! Each weapon type in the game has been given two new combo sets too! That means you have both light and heavy attack combos with each weapon. We are working to add new executions as well! Each weapon will feature three unique execution animations for each enemy type. Hope you are ready for the blood! Execution has a reward now! You can gain Additional XP and Health point Another thing, Spells in Naxia no longer requires rage to cast, but instead have cooldowns. Try your best to save them for when you really need them! 3. Dynamic Loot System This part was very important for us, for now, all the items in Naxia will be generated dynamically! This means you can find hundreds of unique items in the game! All items will be generated at the moment of dropping the reward. All aspects of an item are generated at the time of drop, from the 3D model to the item stats. 4. Potions
From now on in Naxia potions will be auto collected! You just have to pick the first bottle and after that, every potion has five charges that will be refilled automatically from fallen enemies. You can have two bottles of potion at a time which you can assign/switch them in the inventory. 5. Procedural Generation
We want to show you a taste of our procedural generation system, so we add 1 new dungeon and remade the other completely for this update! Mine in the Underground city of Hadhir and The forests in Hadhir! Try them, as many times you want. But be aware of new challenges every time you enter them! 6. New Enemies
Golem
Dark wood
Skeletons
We add them to give you more variety of enemies in Naxia’s world. You find these enemies in two new dungeons. 7. Redesign UX\UI
HUD
Inventory
New Character Model (Ajira) Following the redesign of Ajira’s clothing to fit the principles of the incoming procedural item generation, it was important to update her 3D model. New 3D character and more variation of items!
Economy
We have two shopkeepers in-game, you can trade items with them! 10. Localization
We add two more languages to Naxia, From now on this game is available in German and Arabic. Soon other languages will be added in the near future.
Attack direction
From now on your attacks and spells direction will be synced automatically with your mouse position.
Gold
From now on golds are auto collected!
Join us on discord for more information Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
