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Steam News28 April 20262mo ago

Supply Operation Event

Patch list Bermuda triangle raid map removed, new raid map added (West Sea, Ilulissat Fiord) Mine optimization for lag issue resolving Balance adjustments for some BB, CA US S-tier Battleship Nebraska Anti-ship secondar

Full notes

Full NAVYFIELD : CROSSFIRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions20 changes0 removals
  • Maps
  • Performance
  • Balance
  • Gameplay
addedBermuda triangle raid map removed, new raid map added (West Sea, Ilulissat Fiord)
changedMine optimization for lag issue resolving
changedBalance adjustments for some BB, CA
changedAnti-ship secondary guns changed from 6 to 4, traverse angle changed
changedAnti-ship secondary gun changed (Turret 3->2, Reload 1200->1030, Damage 680->1080, Range 1818->2648)
changed2up gun changed (Reload 1740->1300, Damage 1245->1470, Range 2709->2867)
Anti-ship secondary guns64Anti-ship secondary guns decreased, nerfAnti-ship secondary gun changed (Turret32Anti-ship secondary gun changed (Turret decreased, nerfAnti-ship secondary gun changed (Turret 3->2, Reload12001030Anti-ship secondary gun changed (Turret 3->2, Reload decreased, nerf2up gun changed (Reload174013002up gun changed (Reload decreased, nerf

NAVYFIELD : CROSSFIRE changes

addedBermuda triangle raid map removed, new raid map added (West Sea, Ilulissat Fiord)
changedMine optimization for lag issue resolving
changedBalance adjustments for some BB, CA
changedAnti-ship secondary guns changed from 6 to 4, traverse angle changed
changedAnti-ship secondary gun changed (Turret 3->2, Reload 1200->1030, Damage 680->1080, Range 1818->2648)

Patch list

  1. Bermuda triangle raid map removed, new raid map added (West Sea, Ilulissat Fiord)

  2. Mine optimization for lag issue resolving

  3. Balance adjustments for some BB, CA

US S-tier Battleship Nebraska

  • Anti-ship secondary guns changed from 6 to 4, traverse angle changed

  • Anti-ship secondary gun changed (Turret 3->2, Reload 1200->1030, Damage 680->1080, Range 1818->2648)

US A-tier Heavy Cruiser Jason

  • 2up gun changed (Reload 1740->1300, Damage 1245->1470, Range 2709->2867)

UK A-tier Heavy Cruiser Borodino(1938)

  • Basic secondary weapon changed from mine to anit-ship gun

  • 1up secondary weapon changed from torpedo to mine

JPN A-tier Heavy Cruiser Akashi

  • 2up gun changed (Turret 2->3, Reload 1500->1270, Damage 1800->1430, Range 2804->2786)

JPN S-tier Battleship Atago engine enhanced

KM A-tier Heavy Cruiser Deutschland

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

KM A-tier Heavy Cruiser R Class

  • 2up gun changed (Turret 2->3, Reload 1500->1350, Damage 1800->1440, Range 2804->2906)

SN A-tier Heavy Cruiser Kommuna

  • 2up gun changed (Reload 1600->1300, Damage 1320->1470, Range 2709->2867)

SN A-tier Heavy Cruiser Rurik

  • Basic secondary weapon changed from mine to anit-ship gun

  • 1up secondary weapon changed from torpedo to mine

  • Traverse angle changed for main gun

RM A-tier Battleship Re Umberto

  • Basic secondary weapon changed from mine to anit-ship & anti-aircraft secondary guns

  • 1up secondary weapon changed from torpedo to mine

RM A-tier Heavy Cruiser Fiume

  • 2up gun changed (Turret 2->3, Reload 1584->1380, Damage 1640->1580, Range 3006->2867)

RM A-tier & B-tier Heavy Cruiser XII-152

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

RM A-tier Heavy Cruiser Regina Elena(1938)

  • Basic secondary weapon changed from mine to anit-ship gun

  • 1up secondary weapon changed from torpedo to mine

Source

Steam News / 28 April 2026

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