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Steam News23 April 20262mo ago

1033 version released

Dear Captains, We released 1033 version. Patch list Added Last Standing Mode (One-Shot Kill Prevention Mode) Last Standing Mode activates if DP drops below 25% within 2 seconds.

Full notes

Full NAVYFIELD : CROSSFIRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions28 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedAdded Last Standing Mode (One-Shot Kill Prevention Mode)
changedThe DP bar blinks, and no damage is applied for 5 seconds.
changedIf a ship's DP drops below 25%, nerf battle items that torpedo & gun reload accuracy are applied.
addedSubmarine Button Policy Change: Submarine Surface Button added.
addedAdded options for battle UI
changedWeapon range circle display ON/OFF
Anti-aircraft secondary guns84Anti-aircraft secondary guns decreased, nerfAnti-aircraft secondary guns86Anti-aircraft secondary guns decreased, nerf3up gun changed(Relaod192017903up gun changed(Relaod decreased, nerf3up gun changed(Relaod 1920->1790, Damage246818803up gun changed(Relaod 1920->1790, Damage decreased, nerf

Dear Captains,

We released 1033 version.

Patch list

  1. Added Last Standing Mode (One-Shot Kill Prevention Mode)

  • Last Standing Mode activates if DP drops below 25% within 2 seconds.

  • The DP bar blinks, and no damage is applied for 5 seconds.

  • This mode applies only once per battle.

  • If a ship's DP drops below 25%, nerf battle items that torpedo & gun reload accuracy are applied.

  • This mode does not apply to AI ships in online battles.

  • This mode applies to ships in PvE modes (Operation, Campaign, Survival).

  • This mode does not apply to ships in harbor assault.

  1. Submarine Button Policy ChangeSubmarine Surface Button added.
  2. Added options for battle UI

  • Weapon range circle display ON/OFF

  • Submarine button policy ON/OFF

  1. Balance adjustments for some battleships

US S-tier Battleship Kentucky

  • Anti-aircraft secondary guns changed from 8 to 4, traverse angle changed

  • 4 anti-ship secondary guns added

US S-tier Battleship Project1058

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

  • 3up gun changed(Relaod 1920->1790, Damage 2468->1880, Range 3006->3012)

  • Old 3up gun moved to 2up gun

  • 3up flightdeck can operate 1 tactical bomber

UK S-tier Battleship Duke of Edinburgh

  • Anti-aircraft secondary guns changed from 8 to 4, traverse angle changed

  • 4 anti-ship secondary guns added

UK S-tier Battleship Beatty

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

  • 3up flightdeck can operate 1 tactical bomber

JPN S-tier Battleship Mikawa

  • 3up gun changed for 18inch (Reload 1620->1680, Damage 2320->2350, Range 3242->3294)

JPN S-tier Battleship Atago

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

  • 3up flightdeck can operate 1 tactical bomber

JPN S-tier Battleship Owari

  • 2 anti-ship secondary guns added

  • 3up gun changed(Relaod 1900->1680, Damage 2530->2350, Range 3012->3294)

  • Old 3up gun moved to 2up gun

  • 3up flightdeck can operate 1 tactical bomber

SN S-tier Battleship Project 69SE

  • Anti-aircraft secondary guns changed from 8 to 6

  • 2 anti-ship secondary guns added

  • 3up flightdeck can operate 1 tactical bomber

SN S-tier Battleship Proletariat

  • Increased secondary guns from 3 to 4

  • Added 2 anti-ship secondary guns

SN S-tier Battleship Project1058E

  • 3up flightdeck can operate 1 tactical bomber

  • Anti-ship secondary gun enhance (Turret 2->3, Reload 1654->1250, Damage 2100->1350, Range 3006->2709)

SN S-tier Battleship Project21

  • Anti-aircraft secondary guns changed from 6 to 4, traverse angle changed

  • 2 anti-ship secondary guns added

  • 2up gun changed (Reload 1858->1620, Damage 1572->1740, Range 2888->3006)

KM S-tier Battleship Kaiser

  • Anti-ship secondary gun enhance (Turret 2->3, Reload 1320->1250, Damage 1760->1350, Range 2435->2709)

  • 3-up gun reload time 1840->1800

KM S-tier Battleship Yorck

  • Changed basic sub weapon from mine to anti-ship secondary gun

  • Changed 1 up sub weapon from hedgehog to torpedo

  • 3up flightdeck can operate 1 tactical bomber

KM B-tiers Battleship Kaiser (Level 120 Ship)

  • 3-up gun reload time 1840->1800

RM S-tier Battleship Francesco Caracciolo(1940)

  • 1up secondary weapon changed from hedgehog to torpedo

RM S-tier Battleship Italia

  • 1up secondary weapon changed from hedgehog to torpedo

  • 2up gun changed (Turret 4->3, Reload 2008->1650, Damage 1880->2100)

  • 3up flightdeck can operate 1 tactical bomber

US, UK, JPN, KM, SN, MN Level 120 Battleship FCS enhanced

Thank you.

Source

Steam News / 23 April 2026

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