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Steam News20 April 20262mo ago

Sailing, Carronade, and Conquest Mission Updates

Improved the influence of rudder and yard power at different speeds Adjusted turn rate for all ships Adjusted yard power for all ships Reduced splinter damage from lower- and medium-caliber carronades and obusiers Impro

Full notes

Full Naval Action update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions12 changes0 removals
  • Gameplay
  • Balance
  • Server
changedImproved the influence of rudder and yard power at different speeds
changedAdjusted turn rate for all ships
changedAdjusted yard power for all ships
changedReduced splinter damage from lower- and medium-caliber carronades and obusiers
changedImproved NPC distribution in areas close to starting zones, with fewer large NPC fleets and more solo and medium-sized NPC fleets
changedUpdated NPC modules to reflect the changes to rudder and yard power
initial Red Battle Timer5minutes2minutesinitial Red Battle Timer decreased, nerfenemy waiting time15minutes10minutesenemy waiting time decreased, nerf

Naval Action changes

changedImproved the influence of rudder and yard power at different speeds
changedAdjusted turn rate for all ships
changedAdjusted yard power for all ships
changedReduced splinter damage from lower- and medium-caliber carronades and obusiers
changedImproved NPC distribution in areas close to starting zones, with fewer large NPC fleets and more solo and medium-sized NPC fleets
  • Improved the influence of rudder and yard power at different speeds

  • Adjusted turn rate for all ships

  • Adjusted yard power for all ships

  • Reduced splinter damage from lower- and medium-caliber carronades and obusiers

  • Improved NPC distribution in areas close to starting zones, with fewer large NPC fleets and more solo and medium-sized NPC fleets

  • Updated NPC modules to reflect the changes to rudder and yard power

  • Reduced the initial Red Battle Timer from 5 minutes to 2 minutes, allowing players to leave the battle sooner after it begins

  • Increased the join circle at battle start to 1,500 m

Conquest Mission changes on the Caribbean Server:

  • Reduced the enemy waiting time from 15 minutes to 10 minutes

  • Doubled the flag placement distance to 7,360 m

  • The maximum flag lifetime is now 2 hours

  • Port battle will be scheduled for the end of the port battle window if flag was placed before the window end, but the placement finished after

    Example:

    Port Battle window: 17:00–19:00

    If flag placement begins at 18:55 and finishes at 19:15, the Port Battle will be scheduled for 18:55

Source

Steam News / 20 April 2026

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