Update log
Full Naval Action update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Server
Improved the influence of rudder and yard power at different speeds
Adjusted turn rate for all ships
Adjusted yard power for all ships
Reduced splinter damage from lower- and medium-caliber carronades and obusiers
Improved NPC distribution in areas close to starting zones, with fewer large NPC fleets and more solo and medium-sized NPC fleets
Updated NPC modules to reflect the changes to rudder and yard power
Reduced the initial Red Battle Timer from 5 minutes to 2 minutes, allowing players to leave the battle sooner after it begins
Increased the join circle at battle start to 1,500 m
Conquest Mission changes on the Caribbean Server:
Reduced the enemy waiting time from 15 minutes to 10 minutes
Doubled the flag placement distance to 7,360 m
The maximum flag lifetime is now 2 hours
Port battle will be scheduled for the end of the port battle window if flag was placed before the window end, but the placement finished after
Example:
Port Battle window: 17:00–19:00
If flag placement begins at 18:55 and finishes at 19:15, the Port Battle will be scheduled for 18:55
Source
