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Latest Naval Action updates
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- Naval Action
Rules of Engagement Spawn Distance Changes
Rules of Engagement Changes Players joining an ongoing battle will now spawn farther away from the enemy the later they join. Example: if the initial spawn distance from the enemy is 750 m, then by the 45-minute mark it…
Patch notes3 changesGameplay - Naval Action
Hotfix May 22
Potential fix for NPC ships going off course in Raider Port Battles. Please keep an eye on NPC behaviour in these battles after today’s update and let us know if the issue still occurs.
Announcement - Naval Action
Caribbean Server - The Server is Live
Captains, The issue has been resolved, and the Caribbean Server is now live.
Announcement1 changeFixServer - Naval Action
Caribbean Server - Technical Issues
Captains, We are aware of the technical issues on the Caribbean Server. The problem is under investigation. Apologies for the inconvenience caused.
Announcement1 changeServer - Naval Action
May 15 Update: Minor Bravery Perk Change
Slightly increased the reload bonus of the Bravery perk
Announcement1 changeGameplay - Naval Action
May 14 Update: Combat Repairs and Bravery Perk Changes
The cooldown reduction provided by the Combat Repairs perk has been increased. When you sink an enemy, the cooldown of hull and sail repairs is now immediately reduced by 8 minutes instead of 3 minutes The Bravery perk…
Announcement2 changesBalance - Naval Action
May 7 Update: Delivery Missions, NPC Distribution, Trader Hold Capacity & More
Adjusted delivery missions so they can be used as side income during PvE combat and while traveling in combat vessels. Improved NPC distribution around the Pitt's Town area. Slightly increased the hold capacity of the R…
Announcement5 changesFixGameplay - Naval Action
May 5 Technical Update
Today’s update is purely technical and includes no gameplay changes
Announcement1 changeGameplay - Naval Action
Hotfix May 1 - Carronades and Obusiers Penetration
Carronades and Obusiers no longer penetrate broadside armor beyond 450 m
Announcement1 changeBalance - Naval Action
April 30 Update: Ship Turning and Battle Entry Improvements
Additional improvements to ship turning behavior Adjusted Splinter Resistance bonuses for 6th- and 7th-rate ships All players in a battle group (6 and more players) will now be pulled into battle when attacking NPC ship…
Announcement2 changesBalanceGameplay - Naval Action
April 23 Hotfix
Early delivery mission improvements (more accessible and can be done in parallel to combat) Improvements of heavy ships turning at speeds between 0-5 knots Indiaman hold has been increased slightly
Announcement1 changeGameplay - Naval Action
April 21 Hotfix
slight improvements of heavy ships of the line turn rates and curves
Announcement - Naval Action
Sailing, Carronade, and Conquest Mission Updates
Improved the influence of rudder and yard power at different speeds Adjusted turn rate for all ships Adjusted yard power for all ships Reduced splinter damage from lower- and medium-caliber carronades and obusiers Impro…
Announcement10 changesGameplayBalance - Naval Action
Hotfix, April 15
Adjusted the ratio of NPC fleets to solo NPCs based on player feedback. Fixed a bug that could cause fishing to stop in some cases. Fixed a bug that could prevent players from capturing a DLC ship even if they owned the…
Announcement3 changesFixGameplay - Naval Action
April 14 Update: NPC Distribution and Combat Adjustments
NPC distribution in the Open World has been updated. The number of 5th-rate NPC ships has doubled, and there are now more solo NPC ships due to a reduction in large NPC fleets The mortar’s crew damage modifier has been…
Announcement5 changesFixGameplay - Naval Action
Caribbean Server - The Server is Live
Captains, The issue has been resolved, and the Caribbean Server is now live.
Announcement1 changeFixServer

