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Steam News11 September 20196y ago

On Closing the Design Loop

After roughly 2 years, launch day is nearly upon us and on September 16th I will finally get to share Nauticrawl with you all. This moment for me is one of nervous excitement. Of exhaustion and anticipation.

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Full Nauticrawl update

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  • Gameplay
addedIn many ways, Nauticrawl is that indie trope of “something I made for myself”. It’s a reflection of the games I loved as a kid expressed through the game I was finally able to make as an adult. Games have been a huge part of my life, and it means a lot to be able to put something new and unique back into a space that’s given me so much.
addedWhether you end up liking it or not, I hope you come away feeling like you’ve seen something entirely new grown from roots of the nostalgic old. That’s been the point of this journey all along <3

After roughly 2 years, launch day is nearly upon us and on September 16th I will finally get to share Nauticrawl with you all. This moment for me is one of nervous excitement. Of exhaustion and anticipation. As I look back on making this game, I realize the road to launch eerily parallels what I hoped you as the player would feel experiencing it for the first time. It’s a wonderful loop closing I’d not intended but am delighted to have discovered.

I didn’t always know where the game would take me, how to solve the problems it presented, nor exactly what the right answers were. But I always trusted that the game would pull me where it needed to go.

If in playing Nauticrawl you afford it the same trust, I believe you’ll find it will give you just enough to keep you going. When you succeed, it’ll repay you with a sense of accomplishment that can only come from a goal hard fought and well earned. This is something I feel now that I hope you will soon feel at the helm of these mechanical beasts.

In many ways, Nauticrawl is that indie trope of “something I made for myself”. It’s a reflection of the games I loved as a kid expressed through the game I was finally able to make as an adult. Games have been a huge part of my life, and it means a lot to be able to put something new and unique back into a space that’s given me so much.

Creating it was a weird and wonderful experience full of creative solutions to unscripted problems.

Now it’s your turn to have that experience.

Whether you end up liking it or not, I hope you come away feeling like you’ve seen something entirely new grown from roots of the nostalgic old. That’s been the point of this journey all along <3

Want to Help Out? Indie games live and die by reviews, wish lists, and word of mouth. If you’d like to help support us without having to spend a dime, please consider doing one or more of the following.

Wishlist Nauticrawl Follow me @andreintg and/or @nauticrawl on Twitter Tell a friend or another developer about the game <3 Leave a comment below and let us know you’re here so we can say hi

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Steam News / 11 September 2019

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