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Steam News12 June 20197y ago

New devlog on the hidden turn-based nature of a Nauticrawl

In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the immersive experience of piloting a machine in real time.

Full notes

Full Nauticrawl update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedIn this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the immersive experience of piloting a machine in real time. Have a read if you want to know more: https://andrea-intg.itch.io/20000atm/devlog/83453/how-a-real-time-simulated-machine-ended-up-with-a-turn-based-gameplay

Nauticrawl changes

changedIn this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the immersive experience of piloting a machine in real time. Have a read if you want to know more: https://andrea-intg.itch.io/20000atm/devlog/83453/how-a-real-time-simulated-machine-ended-up-with-a-turn-based-gameplay

In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the immersive experience of piloting a machine in real time. Have a read if you want to know more: https://andrea-intg.itch.io/20000atm/devlog/83453/how-a-real-time-simulated-machine-ended-up-with-a-turn-based-gameplay

Source

Steam News / 12 June 2019

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