In this update14
Full notes
Full Nautical Survival update
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What changed
- Balance
- Gameplay
- Fixes
- Store
Nautical Survival changes
Ahoy, Sailors!
For June's patch we have our second content pack, which features a new boat + crew member combo, new curse, Spinner rework, balance updates, and more!
Patch Notes
Steam
✨ New Achievement: Curse 9: Win a run with 9 curses
✨ New Achievements for unlocking the Frigate and the Captain and winning a run with the Frigate
Boats
✨ New Boat: The Frigate. A slow moving vessel that attacks super fast while stationary and applies immense knockback to enemies
Attack Range levels now give 12% increase instead of 15%
Crew
✨ New Crew Member: The Captain. Specializes in crew support, The Captain introduces custom crew promotion paths and buffed upgrades
✨ Racer New Ability: Evasive Maneuver. Gain 2% dodge chance per Steering level (replaces Overdrive)
Maxed out crew bonus stats now swap to a bonus XP that fills 50% of your current level
- Fisherman/Big Game HunterReduced damage increase against Elites from +30% to +20%.
- Gunner/SuppressorIncreased slowdown from 25% to 33%, from 3 seconds to 5 seconds
- Gunner/ReloaderIncreased Attack Rate from 12% to 18%
- Otter/ClawsIncreased Attack Rate from 12% to 18%
Mechanic/Overhauler: Triple healing instead of double
- Biologist/RepellerIncreased knockback from +1 to +2
Curses
✨ New Curse: Restless Riptide. Decreases preparation time between waves by 60%
- Perishing PlunderFixed a bug where coins would disappear much faster then they should
Outposts
- ✨GarageThe garage now offers stat upgrades for purchase. Level up healing radius increased to 0.2 units from 0.125, level up healing rate decreased to 0.13 seconds per level from 0.15 seconds per level, slightly increased level up pricing. The Garage was a bit underutilized, hopefully it'll get more love now!
- LighthouseCrew Members now get introduced from left to right instead of randomly. Now you don't have to worry too much about your favorite crew member vanishing before you can hire them!
Weapons
- SpinnerThe Spinner now deals damage every 0.1 seconds instead of on enemy hit only. Decreased Spinner rotation speed from 90>240 to 70>120. Increased Spinner size.The Spinner was garbage, hopefully it is no longer so!
Sniper: now unlocked by beating wave 10 with the Frigate
Reworked knockback behavior
Enemies
Modified enemy knockback sensitivities
Modified preparation times before boss fights
Level
Increased level size and changed rock edge shape to look more organic
Flags no longer spawn beyond level area
Items no longer get stuck inside islands
Slightly increased cloud spawn rate
Visuals
Fixed an issue where cloud transparency wouldn't trigger properly when the player boat is behind it
Added "New Best" in end game screen for when beating your previous waves/curse high
Slightly modified the Renaissance color palette
Added outline to curse icons appearing at the corner of the screen for better readability
General
Fixed an issue where coins would sometimes not get picked properly after using up a magnet
Fixed an issue where best curse run would sometimes not save properly
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Join the crew!
Join our Discord to chat with fellow sailors, share ideas, or just hang out. Your feedback continues to help shaping Nautical Survival, and you can help me navigate the ship as we sail through Early Access. Steam post image
Stay afloat, -Idan
Source
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