What changed
1 fix0 additions3 changes0 removals
changedPerformance Improvements
changedOptimized resource loading to reduce stuttering when transitioning between biomes. Improved rendering performance for underwater environments, leading to more stable frame rates. Reduced memory usage for active environmental effects (e.g., radiation zones, weather).
changedSlightly adjusted crafting times for early-game items to streamline progression. Rebalanced resource spawn rates to improve consistency in gathering (especially Lead and Biological Fibers). Increased durability of basic tools to reduce the frequency of early repairs.
fixedFixed an issue where environmental hazards were not correctly damaging the player under certain conditions. Resolved a rare bug causing crafted items to disappear when inventory was full. Addressed inconsistencies with the Rad Suit's protective properties in high-radiation zones.
NaturesAscendancy changes
changedPerformance Improvements
changedOptimized resource loading to reduce stuttering when transitioning between biomes. Improved rendering performance for underwater environments, leading to more stable frame rates. Reduced memory usage for active environmental effects (e.g., radiation zones, weather).
changedSlightly adjusted crafting times for early-game items to streamline progression. Rebalanced resource spawn rates to improve consistency in gathering (especially Lead and Biological Fibers). Increased durability of basic tools to reduce the frequency of early repairs.
fixedFixed an issue where environmental hazards were not correctly damaging the player under certain conditions. Resolved a rare bug causing crafted items to disappear when inventory was full. Addressed inconsistencies with the Rad Suit's protective properties in high-radiation zones.
Performance Improvements
Optimized resource loading to reduce stuttering when transitioning between biomes. Improved rendering performance for underwater environments, leading to more stable frame rates. Reduced memory usage for active environmental effects (e.g., radiation zones, weather).
Rebalancing Adjustments
Slightly adjusted crafting times for early-game items to streamline progression. Rebalanced resource spawn rates to improve consistency in gathering (especially Lead and Biological Fibers). Increased durability of basic tools to reduce the frequency of early repairs.
Bug Fixes
Fixed an issue where environmental hazards were not correctly damaging the player under certain conditions. Resolved a rare bug causing crafted items to disappear when inventory was full. Addressed inconsistencies with the Rad Suit's protective properties in high-radiation zones.