HomeGamesUpdatesPricingMethodology
Steam News16 December 20214y ago

Update 340 - Matched Play Beta v2

A precious but lost TSF resource once again comes into play, returning to TANITH! We are thrilled and excited to release this updated vision of the classic map from Natural Selection.

Full notes

Full Natural Selection 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions8 changes1 removal
  • Maps
  • Compatibility
  • Performance
  • Server
  • Events
  • Store
changedA precious but lost TSF resource once again comes into play, returning to TANITH! We are thrilled and excited to release this updated vision of the classic map from Natural Selection. Special thanks to Zavaro and the mapping team on this awesome addition to the map pool.
addedWith the release of TANITH we are also providing the next phase of the Match Play, Beta v2, in which we have made some bug fixes and added the ability to invite steam friends to the lobby you are in. A new Matched Play progression system has been added, allowing you to unlock all sorts of assets and customization to your Marine and Alien. We are still actively working on Private Lobbies and Group Queuing, which we know are our biggest requests for Matched Play. There is also a list of quality of life changes we hope to have in our 1.0 release of Match Played (planned release in early 2022).
changedThis update includes changes to our MOD system as we move to supporting Steam UGC. Optimizations and bug fixes abound through the change log, so be sure to read all the way through.
addedLastly, we will be releasing a new flurry of balance changes next week separate from the patch via our extension mod. Stay tuned in our Discord server for more details!
changedOptimizations
changedImproved how the server calculates physics collisions by reducing the overzealous distance it checks. This should be a general improvement to server performance. (Thanks Steelcap!)

Natural Selection 2 changes

changedA precious but lost TSF resource once again comes into play, returning to TANITH! We are thrilled and excited to release this updated vision of the classic map from Natural Selection. Special thanks to Zavaro and the mapping team on this awesome addition to the map pool.
addedWith the release of TANITH we are also providing the next phase of the Match Play, Beta v2, in which we have made some bug fixes and added the ability to invite steam friends to the lobby you are in. A new Matched Play progression system has been added, allowing you to unlock all sorts of assets and customization to your Marine and Alien. We are still actively working on Private Lobbies and Group Queuing, which we know are our biggest requests for Matched Play. There is also a list of quality of life changes we hope to have in our 1.0 release of Match Played (planned release in early 2022).
changedThis update includes changes to our MOD system as we move to supporting Steam UGC. Optimizations and bug fixes abound through the change log, so be sure to read all the way through.
addedLastly, we will be releasing a new flurry of balance changes next week separate from the patch via our extension mod. Stay tuned in our Discord server for more details!
changedOptimizations

A precious but lost TSF resource once again comes into play, returning to TANITH! We are thrilled and excited to release this updated vision of the classic map from Natural Selection. Special thanks to Zavaro and the mapping team on this awesome addition to the map pool.

With the release of TANITH we are also providing the next phase of the Match Play, Beta v2, in which we have made some bug fixes and added the ability to invite steam friends to the lobby you are in. A new Matched Play progression system has been added, allowing you to unlock all sorts of assets and customization to your Marine and Alien. We are still actively working on Private Lobbies and Group Queuing, which we know are our biggest requests for Matched Play. There is also a list of quality of life changes we hope to have in our 1.0 release of Match Played (planned release in early 2022).

This update includes changes to our MOD system as we move to supporting Steam UGC. Optimizations and bug fixes abound through the change log, so be sure to read all the way through.

Lastly, we will be releasing a new flurry of balance changes next week separate from the patch via our extension mod. Stay tuned in our Discord server for more details!

Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.

From all of us at Unknown Worlds, Merry Gorgemas and Happy Holidays!

Changelog

Optimizations

  • Improved how the server calculates physics collisions by reducing the overzealous distance it checks. This should be a general improvement to server performance. (Thanks Steelcap!)

  • Improved client loading routines when connecting to servers, so it is a smoother transition and a tiny bit faster.

Tweaks / Improvements New map, Tanith!

  • Tanith is an off-world chemical plant that has since been abandoned from the events of Natural Selection. Flora and natural shifts in fault lines have started to reclaim what remains of the facility. But an old threat still looms within these walls. Will the TSF take back what is rightfully theirs?

  • Pictures: https://zavaro.artstation.com/projects/18JbQZ

  • New Tanith skulk skin! Acquired by winning 30 rounds on Tanith.

Matched Play Beta v2 Update

  • Added a ton of new items which can be earned from playing rounds in Matched Play. These include both Field Player and Commander rewards for both time played and wins. Commanders earn everything Field Players do, but not vice versa. You can track your progress by opening the new Matched Play Rewards menu on the right side of the screen at any time, in game or not.

  • We now require completion of all 4 tutorials (Commander ones included) and the Skulk Challenge mode in order to begin unlocking any rewards, and the Matched Play Rewards menu will state as such.

  • Added “Calling Cards” that are unlocked through Matched Play, and selected in the Player Profile / Customization menu. They allow you to show an image on screen of your choice to any player whom you kill, utilizing our revamped death screen notification. Once the feature is unlocked, players can choose any of their currently owned Shoulder Patches as a Card or earn new Calling Cards as rewards.

  • You can now send invitations to your Steam Friends from within Lobbies using the new button or through Steam Friends.

  • You can no longer be in a lobby while in a community server.

  • Rounds now have

Source

Steam News / 16 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.