Full notes
Full Natural Selection 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Server
- Gameplay
- UI and audio
- Security
Update 338 includes fixes found with the initial release of MATCHED PLAY (read more here). MATCHED PLAY lobbies are once again active and ready for use. Some additional regions have been added/removed based on performance feedback. Your continued use and feedback on the system while in BETA will help us refine features while we move towards delivering the 1.0 version soon.
Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.
Changelog
Fixes
Wiped existing Matched Play penalties for all players
Fixed players getting stuck in the Ready Room due to multiple causes.
Removed the Norway server for the time being from the list of Matched Play regions due to performance issues (We’ll be closely watching performance for servers and can make other adjustments if need be)
Enabled the West Germany server region for Matched Play
Fixed an issue where a full lobby of players would have a server that would not spin up
Fixed multiple script errors that could disrupt a Lobby from proceeding
Shortened the “waiting for connecting players” Ready Room timer down to 60 seconds
Reduced the default Concede vote time down to 90 seconds to deal with unforeseen scenarios during the Beta period.
Changed the Penalized state to begin once waiting for commanders
Matched play rounds will be in “Warm up mode” if either assigned commander is late to join or fails to join, until the round is started with two commanders.
Fixed missing backgrounds for Concede and Eject UI buttons in voice comm menu
Fixed issues arising from assigning late joining commanders to the role where someone was already commanding
Fixed an exploit with ambient sound volume
Fixed an exploit that allowed for short range wallhacks
Added a “Beta” tag to the Matched Play button
Minor optimizations to the Matched Play system
Fixed that Grenade Launcher projectiles did not impact on Babblers
Fixed a small issue with damage over time triggers and status effect icons
Fixed issue that caused players to remain in lobby after server shutdown
Added automatic Matched Play server error reporting
Source
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