In this update6
Full notes
Full Natural Selection 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Store
- Server
Natural Selection 2 changes
This latest update brings something new and special to the game. Introducing the B.M.A.C, two exciting new robotic models joining the Marine forces.
The Bipedal-Mobile-Automated-Custodian and Bipedal-Mobile-Automated-Countermeasure are here to help and serve your needs. Play as one of these new marine models with up to 10 different variants for you to choose from. The B.M.A.C. also includes two brand new voices with all new taunts and requests. Community Development Team members Vlaad and Sweets worked very hard with our team over the last couple months developing the models and sounds respectively, and a HUGE shout out to Rune for all the trailer help and going beyond the extra mile. We’ve had so much fun building these into the game and hope that you’ll enjoy them too.
The rest of the patch has some nice new UI updates and other tweaks. We aren’t stopping here and have some very exciting things to come with our December update, so stay tuned!
Check out the full changelog below to see all the goodies contained within.
Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.
Changelog
Gameplay
Shotgun
Added back a damage falloff (0-25% damage reduction from 6m to 12m)
Optimizations
Improved application start up time and behavior.
Resolved GUIView:Load related frame time hitch when picking up a weapon
Drastically reduced the amount of frame time hitching caused by the help screen when dropping or picking up a weapon.
Improved memory management of webviews
Tweaks / Improvements
Added 10 new Marine full conversion skins called B.M.A.C - Skins come with new models, voiceovers, sounds and effects. (A very special thanks goes to Zavaro and voice actor Carl McGahan for your voices!) - They come in 3 different DLC price tiers – buy yours today and support continued NS2 development!
Steam post image
Added new team info HUD bar
Main Menu
Limited frame rate to 60 frames per second in the menu to improve background art asset preloading and reduce GPU usage.
Added Changelog and News windows
Added menu button for our official Discord server (next to the Wiki button)
Added Quit menu so you can choose between disconnecting, moving into the ready room or closing the game
Customize Menu - Added Store button - You can now cycle forwards and backwards through the available skins by using Left or Right mouse buttons
Server Browser - Made the refresh button more visible – you really can’t miss it now. - Added back a separate column for the map names
Improved alt tabbing and application window resize and focus behavior. Fixed various issues related to changing resolution, window mode or switching to another application. Basically it feels snappy and responsive now. (Thanks Salads!)
Fixed the loading background’s aspect ratio to fill the screen at all ratios (Thanks Salads)
Added a detection for running in Wine
Disabled out of process crash handler when running in Wine
Fixes
Fixed supply costs for Armories, Observatories and Sentry Batteries
Fixed that commanders could build additional structures even when the supply limit was reached by preselecting given structures before reaching the limit.
Fixed a client script error that occurred when a veteran tried to join a team at a bootcamp server
Fixed that ARCs didn’t take any corrosive damage by Infestation after their first deployment
Fixed that pregame throwables stutter when
Source
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