Full notes
Full Natural Selection 2 update
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What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
- Server
- Fixes
Natural Selection 2 changes
Thank you for all the feedback on Update 329. This hotfix should serve to improve your experience.
A note to our Linux users; Although we no longer directly support a Linux client, please be aware that NS2 does run when using Proton. If you are unable to start NS2 via Proton (right click at Library entry -> Properties -> check Force the use of a specific steam play compatibility tool -> select latest version of proton) please confirm that your system is compatible to dxvk (see https://github.com/lutris/lutris/wiki/How-to:-DXVK).
Tweaks / Improvements
Removed the DirectX 9 render option and defaulted all clients to DirectX 11. A lot of clients have been frequently crashing due to a bug in the DirectX 9 render pipeline
Renamed the Atmospheric Quality options and added a warning to make users aware that the high and extreme options are only meant to be used on really powerful systems
The Anti aliasing graphics option will default to FXAA instead of TAA. We had a lot of users reporting performance issues with TAA enabled on low to mid-tier hardware
Make sure to cleanup unused intermediate GUIView objects when done rendering GUIStyledText. Leftover GUIViews could cause performance issues
Added the current count of GUIViews to g_stats
Improved the menus fonts (AgencyFB) so they are easier to read and don’t look as blurry
Improved the server console fonts scaling to be easier to read
Disabled MouseButtonOne as possible binding to toggle the console to avoid that users become unable to interact with the menu without editing the remote option file manually
Fixes
Fixed that the remote option (bindings) reset at every launch of the game for some users due to a faulty xml node name. And added safety guards to the engine for this to not happen again
Fixed that users on windows 7 without update KB2670838 installed couldn’t start the game due to missing support for DirectX 11.1
Fixed TAA causing black pixel artifacts under DXVK (used by Proton)
Fixed that some weapon tracers were never destroyed causing performance issues
Fixed that some art assets were not properly precached for new menu
Fixed profile pictures in the friends list did not always display correctly
Fixed that the new server browser didn’t take reserved slots into account
Fixed that the menu text entry cursor was blurry / wasn't using distance field font correctly
Fixed that some spectator UI elements blocked input from passing to the main menu.
Fixed various typos in the new menu
Fixed a script error caused by removing a badge that returns to some off-screen part of the tray (only happened with large numbers of badges).
Fixed that the abyss gorge only unlocked after 6 instead of 5 played rounds on Origin
Source
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