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Steam News27 September 20196y ago

UPDATE 330 - Hotfix

Thank you for all the feedback on Update 329. This hotfix should serve to improve your experience.

Full notes

Full Natural Selection 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions4 changes3 removals
  • Gameplay
  • Compatibility
  • Performance
  • UI and audio
  • Server
  • Fixes
fixedThank you for all the feedback on Update 329. This hotfix should serve to improve your experience.
removedA note to our Linux users; Although we no longer directly support a Linux client, please be aware that NS2 does run when using Proton. If you are unable to start NS2 via Proton (right click at Library entry -> Properties -> check Force the use of a specific steam play compatibility tool -> select latest version of proton) please confirm that your system is compatible to dxvk (see https://github.com/lutris/lutris/wiki/How-to:-DXVK ).
changedTweaks / Improvements
removedRemoved the DirectX 9 render option and defaulted all clients to DirectX 11. A lot of clients have been frequently crashing due to a bug in the DirectX 9 render pipeline
addedRenamed the Atmospheric Quality options and added a warning to make users aware that the high and extreme options are only meant to be used on really powerful systems
addedThe Anti aliasing graphics option will default to FXAA instead of TAA. We had a lot of users reporting performance issues with TAA enabled on low to mid-tier hardware

Natural Selection 2 changes

fixedThank you for all the feedback on Update 329. This hotfix should serve to improve your experience.
removedA note to our Linux users; Although we no longer directly support a Linux client, please be aware that NS2 does run when using Proton. If you are unable to start NS2 via Proton (right click at Library entry -> Properties -> check Force the use of a specific steam play compatibility tool -> select latest version of proton) please confirm that your system is compatible to dxvk (see https://github.com/lutris/lutris/wiki/How-to:-DXVK ).
changedTweaks / Improvements
removedRemoved the DirectX 9 render option and defaulted all clients to DirectX 11. A lot of clients have been frequently crashing due to a bug in the DirectX 9 render pipeline
addedRenamed the Atmospheric Quality options and added a warning to make users aware that the high and extreme options are only meant to be used on really powerful systems

Thank you for all the feedback on Update 329. This hotfix should serve to improve your experience.

A note to our Linux users; Although we no longer directly support a Linux client, please be aware that NS2 does run when using Proton. If you are unable to start NS2 via Proton (right click at Library entry -> Properties -> check Force the use of a specific steam play compatibility tool -> select latest version of proton) please confirm that your system is compatible to dxvk (see https://github.com/lutris/lutris/wiki/How-to:-DXVK).

Tweaks / Improvements

  • Removed the DirectX 9 render option and defaulted all clients to DirectX 11. A lot of clients have been frequently crashing due to a bug in the DirectX 9 render pipeline

  • Renamed the Atmospheric Quality options and added a warning to make users aware that the high and extreme options are only meant to be used on really powerful systems

  • The Anti aliasing graphics option will default to FXAA instead of TAA. We had a lot of users reporting performance issues with TAA enabled on low to mid-tier hardware

  • Make sure to cleanup unused intermediate GUIView objects when done rendering GUIStyledText. Leftover GUIViews could cause performance issues

  • Added the current count of GUIViews to g_stats

  • Improved the menus fonts (AgencyFB) so they are easier to read and don’t look as blurry

  • Improved the server console fonts scaling to be easier to read

  • Disabled MouseButtonOne as possible binding to toggle the console to avoid that users become unable to interact with the menu without editing the remote option file manually

Fixes

  • Fixed that the remote option (bindings) reset at every launch of the game for some users due to a faulty xml node name. And added safety guards to the engine for this to not happen again

  • Fixed that users on windows 7 without update KB2670838 installed couldn’t start the game due to missing support for DirectX 11.1

  • Fixed TAA causing black pixel artifacts under DXVK (used by Proton)

  • Fixed that some weapon tracers were never destroyed causing performance issues

  • Fixed that some art assets were not properly precached for new menu

  • Fixed profile pictures in the friends list did not always display correctly

  • Fixed that the new server browser didn’t take reserved slots into account

  • Fixed that the menu text entry cursor was blurry / wasn't using distance field font correctly

  • Fixed that some spectator UI elements blocked input from passing to the main menu.

  • Fixed various typos in the new menu

  • Fixed a script error caused by removing a badge that returns to some off-screen part of the tray (only happened with large numbers of badges).

  • Fixed that the abyss gorge only unlocked after 6 instead of 5 played rounds on Origin

Source

Steam News / 27 September 2019

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