Update log
Full NARNOK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- Balance
March 2026
The first Steam demo for Narnok is live.
v0.5.1 also rolls in a big pass on enemy previews, sell feedback, cycle flow, and battle presentation.
First public Steam demo build
New Steam capsule and logo assets
Here's look at our artist building the new Steam artwork.
Opponent selection is much easier to read before you commit.
Preview up to 3 opponents side-by-side
Preview cards now show an enemy lineup strip before commit
Pre-commit lineup strips reveal some active cards while hiding the rest behind obscured slots
Enemy badges now make round differences easier to spot, and preview focus stays synced with the journey map
Selling cards and sites now feeds them into the portal instead of making them just disappear.
Poiplexo — gather 2% NAR, 2% NOK -> 3% NAR, 3% NOK every 2.5s
Hausguid — spawn a random item every 18s -> every 15s
Prumm — cooldown 10s -> 11s
Faloovian — cooldown 1.2s -> 1.4s
Barjiban — cost 60 NAR, 0 NOK -> 0 NAR, 70 NOK
Plother - now gives +4 inventory slots; sell value 70/70 -> 40/40
Site Shop - combine recipe Shop + Wormhole + Wormhole -> Shop + Shop + Shop
Removed combined sites - Winstor, Lazbuy, Shtealer, Fitchie, and Plotherfother
Fixed permanent card bonuses not applying correctly to gather, spawn, and steal resource actions in battle
Fixed stolen cards losing their persistent bonuses or skin data when copied during battle
Matchmaking now keeps enemy choices within a shared round budget for fairer early routes
Source
