Full notes
Full Narco Check update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
- Security
- Events
Hallo Officer,
In diesem Devlog nehmen wir euch mit hinter den Schreibtisch und werfen einen Blick auf die tiefergehenden Systeme, die Narco Check weiter formen.
In unserem ersten Beitrag haben wir die Welt und das Grundkonzept vorgestellt. Dieses Mal tauchen wir in die erweiterten Spielmechaniken ein.
🎙️ El Patron – The Narrator
You are not alone behind the desk.
El Patron guides you throughout your journey — sometimes as a mentor, sometimes as a figure reminding you who truly controls the system.
Steam post image
💬 NPC Dialogue System
NPCs are no longer silent. Each one has a distinct personality type:
Nervous
Aggressive
Calm
Suspicious
Some will try to manipulate you. Some will panic. Some are genuinely innocent.
Dialogue is not just atmosphere — it can directly influence your decision. Steam post image
🛂 Advanced Document Verification System
Each NPC has a true identity dataset and a displayed dataset. Potential fraud fields are dynamically generated by the system. Name, surname, ID number, date of birth, passport number, photo…
Even a small inconsistency can lead to major consequences. Steam post image
🧳 X-Ray, Baggage & Manual Inspection
Every suitcase is filled with unique items and goes through three inspection stages:
X-Ray scanning
Checkpoint inspection
Manual search
No two suitcases are the same. Every mistake impacts your score, reputation, and economy. Steam post imageSteam post image
⚖️ Weight & Tagging System
Every suitcase is weighed and checked against the limit.
You can print a Regular or Heavy tag, deliver it to the passenger, and collect the additional fee.
Overweight isn’t always just about money — sometimes it hides something more.
Steam post image
📞 Market & Phone Book System
Your desk is no longer just for inspections.
Through the Phone Book, you can contact different suppliers across the city:
Order furniture and decorations
Purchase consumables
Every purchase affects your economy — and how your checkpoint operates. Steam post image
🧍 Homeless → Hiring System
The homeless NPC around the terminal is now part of active gameplay.
As days progress, you can hire him as a security officer. This speeds up arrest procedures and strengthens your control over the system. Steam post image
🚧 Work in Progress – Prologue
The following systems are currently in development and planned for the Prologue version. They will not be available in the initial demo:
🦂 Cartel & Hidden Compartments
Cartel members are now part of the system.
UV-visible markings
Hidden compartments
Drugs revealed when the suitcase is cut open
Correct intervention brings major rewards. A wrong move leads to severe penalties.
💵 Dynamic Bribe & Bargain System
NPCs can make offers.
Reputation and corruption are tracked separately
Every bribe decision carries long-term consequences
This system is entirely choice-driven.
✨ Add to Your Wishlist!
If you haven’t already, add Narco Check to your Wishlist. It directly supports the project and helps us reach more players.
Every stamp changes the system.
Step behind the desk in the upcoming demo and test your limits. Narco Check
Would you take the bribe? 💵
See you when the gate opens. ✈️
— The Craftone Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
