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- Narball
v0.092 - Fix crash on close
The crash on close is finally fixed. It was the sound system all along. This patch also fixes some other possible crashes I found in testing but never in the wild. No gameplay changes in this version.
Announcement1 changeFixPerformance - Narball
v0.091 - Fix desync on join for high ping
I've increased the base synchronization depth to make it possible to join players with pings up to 200ms without dropping actions. This will make it harder to get into games with over 1,000 balls, but I think it's more…
Announcement1 changeGameplay - Narball
Hotfix for spurious rejoins
The logic changes to prevent extra join calls from the patch earlier today sometimes caused the game to rejoin immediately after exiting a match because the pending joins weren't cleared properly from the queue. This ha…
Announcement1 changeFix - Narball
v0.090 - Reduce deadzone and rare crash fixes
This patch reduces the controller dead zone for rotation, which should allow you to rotate with a finer precision than before. It's a small change, but some of you are getting good fast and may appreciate it. Bug fixes:…
Announcement1 changeFixServer - Narball
Update v0.89 - Potential Fix for Proton desyncs
Makes floating point math more strict and includes a windows math DLL for linux users that seems to fix desyncs in Proton.
Announcement - Narball
Hotfix v0.088 - Fix player counts not updating correctly
This should fix dedicated servers showing zero players when there are actually players, which will also help the matchmaking because it will prioritize servers with players. Anyone hosting a standalone server will need…
Announcement1 changeServer - Narball
Narball Releasing May 6th
Narball will be available for everyone on May 6th at Midnight PDT. The release version will have Steam P2P connections for private games with friends as well as support for dedicated servers and a simple form of quick-p…
Announcement2 changesServer

