Update history
Latest Narball updates
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- Narball
v0.0100 - Fix Menu Crash + More Jitter Resistance
This update fixes a crash that could happen randomly in the menus. It also adjusts parameters to reduce the chance of desyncs with high network jitter or pings up to 400ms. Hopefully that is enough for players to be abl…
Announcement1 changePerformance - Narball
v0.099 - Fix lobby bounce and Vulkan errors
Fixes some Vulkan validation errors that might have caused crashes on some hardware. Fixes an issue where if a host of a private match exited to the lobby while in a corner they would bounce back into the match for a fr…
Announcement2 changesPerformanceGameplay - Narball
V0.098 - Engine update
This version pulls in the latest version of the World Fabric engine and fixes some issues caused by API changes. If you encounter any issues please report them in the Steam forum or on the Discord.
Announcement - Narball
Rolling back last update
There was an unrelated engine update included in the last patch that caused new issues in Narball. Rolling back until I fix it.
Announcement1 changeGameplay - Narball
Hotfix - possible crash and vsync off by default
This patch fixes a possible lock-up that could occur if a lot of events were issued at the same time (like when a match starts or on joining). I've also set the default V-sync value to off again. The toggle remains (and…
Event1 change - Narball
v0.097 - Match Start Countdown + V-sync Toggle
Adds a visible countdown timer to match start when joining a dedicated server (like via quick join). Adds a toggle v-sync button in options. Toggling v-sync will make very little difference for most people, but if you w…
Announcement2 changesServerUI/audio - Narball
v0.096 - Vulkan Performance Improvements
This version changes the way Vulkan screen clearing is done, which should make it easier to hold 60fps on certain integrated graphics chips. Also fixes a rare thread deadlock.
Announcement - Narball
More crash fixes
A few more multi-threading related crashes have been fixed. This is still version v0.095 since these are all engine bugs, and the game code has not changed.
Announcement1 changeFixPerformance - Narball
v0.095 - Hotfix for crash on match exit
v0.093 Added a race condition for high frame-rates that could cause a crash when a match ends. This should fix it.
Announcement1 changePerformance - Narball
v0.094- timing adjustments
Minor timing adjustments should help with jitter for higher pings.
Announcement - Narball
v0.093 - Improved responsiveness
This update includes a variety of general engine upgrades that should reduce CPU load and improve the responsiveness of controls. No significant game-play changes.
Announcement - Narball
v0.092 - Fix crash on close
The crash on close is finally fixed. It was the sound system all along. This patch also fixes some other possible crashes I found in testing but never in the wild. No gameplay changes in this version.
Announcement1 changeFixPerformance - Narball
v0.091 - Fix desync on join for high ping
I've increased the base synchronization depth to make it possible to join players with pings up to 200ms without dropping actions. This will make it harder to get into games with over 1,000 balls, but I think it's more…
Announcement1 changeGameplay - Narball
Hotfix for spurious rejoins
The logic changes to prevent extra join calls from the patch earlier today sometimes caused the game to rejoin immediately after exiting a match because the pending joins weren't cleared properly from the queue. This ha…
Announcement1 changeFix - Narball
v0.090 - Reduce deadzone and rare crash fixes
This patch reduces the controller dead zone for rotation, which should allow you to rotate with a finer precision than before. It's a small change, but some of you are getting good fast and may appreciate it. Bug fixes:…
Announcement1 changeFixPerformance - Narball
Update v0.89 - Potential Fix for Proton desyncs
Makes floating point math more strict and includes a windows math DLL for linux users that seems to fix desyncs in Proton.
Announcement1 changeCompatibility

