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Full NAKWON: LAST PARADISE update
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What changed
- Gameplay
- Balance
- Fixes
NAKWON: LAST PARADISE changes
Dear Survivors, this is the NAKWON Governing Committee.
This Q&A list was written based on your questions on Discord. Visit our official Discord and join the discussion.
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Q. Fog Mechanics
In #dev-talks you mentioned the addition of fog, reducing visibility of Zombies. Does this mean players view Zombies at decreased range/clarity or Zombies view players at decreased range/clarity, or both?
A. It means both. The fog will significantly reduce the player's sight range, but the Zombies will also have reduced visibility, so they won't see you if you're far away. We wanted to encourage Survivors to prepare a different strategy than what they would normally use, because both sides will have reduced visibility. Foggy weather is one example, but we're also considering rainy weather, sunny days, and more.
Q. Will there be ‘grades’ in weapons/armor/clothes?
A. There will be grades. Gear with higher base stats will be of higher grades, and gear with higher grades have a chance to have better random options.
Q. Stat building
Is there going to be stat building such as stacking health and speed on your gear?
A. Yes, you'll be able to attach additional options to your gear, some of which will include things like health and movement speed you mentioned as examples. We're also planning to allow attaching options for a variety of other things, such as the speed of opening chests, throwing distance, and increasing the amount of weight you can equip.
Q. Disadvantages coming from the weight of gear equipped was mentioned, but will there be an encumbrance system for farmed items as well?
A. Only the weight of equipped gear will be considered. In terms of farming inventory, the inventory space/slots will be the only restriction.
Q. Then, will there be pros/cons depending on the weight of armor as well?
For example, if fire suits are to be added, they will be heavier and slow down the movement speed, but in turn the defense can be higher.
A. A similar system will be added. The movement speed will depend on the weight of equipped gear, so armor and weapons will have characteristics like what is mentioned in the example above.
Q. Won’t people with shields gain an absolute advantage?
If shields allow users to attack enemies while blocking the enemies’ attacks, this would grant an absolute advantage. Therefore I believe that people who have shields should also have some sort of disadvantage as well. This issue would be more prominent in the case of stronger weapons, and I am curious to know how this will be addressed.
A. Shield Balancing:: With the following points, we plan to balance different weapons/equipment.
Controls: The blocking mechanism works when the attack is actually blocked with the shield. When blocking with the shield, one would have to move the shield up and down to block attacks, so blocking requires controls. Of course the shield might still block attacks while just holding it and walking around.
- DurabilityNot only shields but for every armor and weapon there is ‘durability’. When it depletes the equipment will break, but we are thinking of leaving the broken equipment as an item so that it can be fixed and used again. Likewise, the shields would also have durability levels so it can’t be used forever without breaking.
Stamina: Stamina will decrease every time an attack is blocked with the shield.
Weight System: The total weight of equipped gear will affect the movement speed.
Source
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