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Full NAKWON: LAST PARADISE update
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What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
- Maps
NAKWON: LAST PARADISE changes
Hello Survivors, checking in with our June Dev Talk.
This month, I'd like to share a community announcement along with a few small development updates.
First, starting this month, we're changing the way we respond to Q&As and suggestions on Discord.
Before
Answering individually whenever time allowed.
Now
Gathering and curating questions on a twice-a-month cadence, then answering them all at once.
Since some questions overlap and occasionally slip through the cracks, we've decided to switch to a format where we collect everything first, then curate and respond.
For this month's Dev Talk, We'd like to briefly share some of the smaller things we've been working on lately. What follows is only a portion of the many items in development. (We'll save the bigger features for a more fitting moment to introduce them.) And since these are still in development, please understand that they may change in the final version.
1. Rework on Trap Skill
The Trap skill from the last Closed Alpha Test was a bit lacking in terms of usability.
Even though there were several types of traps, each active skill slot could only hold one type of trap. As a result, investing in trap-related traits was inefficient. To make traps more usable, we've reworked the trap system itself.
We converted the system so that different trap types, previously determined by the traits, are now handled as a passive skill. allowing all traps to be used through a single active skill.
Now, once you've equipped the trap-placement skill, the part where you use different types of traps based on your trait progression has been turned into passive skills. From now on, you will be able to use all of your traps from a single active skill.
After equipping the trap skill, hold down the key to bring up a ring command that lets you swap between the type of traps. If your character has unlocked different traps from the passive skills, they will be added to the ring command to give you a more variety of traps to choose from.
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This approach will not be limited to traps. We plan to expand this feature to other skills with multiple selectable options as well.
2. Labeling Expiration Dates on Food Items
In NAKWON, managing your resources to survive day by day is crucial.
While storing various food items, it was previously difficult to quickly check their expiration dates. But from now on, the expiration date will now be displayed directly on their icon. We believe this will make it much easier to identify which items are nearing expiration without having to check each one individually.
3. Improved Bulk-Move-to-Storage Feature
After a successful expedition, you have to sort and organize your loots.
Since we didn't want that process to be tedious, during the Closed Alpha Test we hastily added a temporary button that moved all materials to the selected storage. However, it was limited to materials only, and the way it worked was far from perfect. So this time we've properly improved it.
Now, holding the Alt key and clicking the item will move all items in that category into storage all at once. Whether you're loading materials into your suitcase, putting all your food into the refrigerator, or gathering just your gear into a specific container, all according to your needs at the moment. Even if the expedition itself was grueling, we want the experience back at your shelter to be comfortable and intuitive.
4. Added Key Bindings
In the Closed Alpha Test, one of the most basic yet missing features during the Closed Alpha was key customization. Many of you pointed out how inconvenient it was to not be able to change key settings.
We're adding those obvious-but-essential features this time around. You can now remap your key settings however you like. We're also working on controller support.
What we’ve shared today is just a small glimpse of what’s currently in development.
As you can catch a glimpse of in the screenshots, several bigger features like alignment and more, are also in the works. We’re intentionally holding back on revealing too much for now, as we’d like to share those at the right moment.
We showed you plenty of fun things during the Alpha Test, but we have many more going forward. Some features, even in their early stages, are already creating memorable moments during internal testing.
We can't wait to show them to you, and to see all of you enjoying them for yourselves.
We’re continuing to work hard on development, and really looking forward to the day we can meet you again.
Thank you, as always, for your patience and support.
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