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Steam News6 June 20188y ago

Update 0.2.0 patch notes

Hello everyone and thank you so much for waiting all this time, update 0.2.0 is nearly here, below is a list of changes or added features in this build: - Game version changed to 0.2.0.

Full notes

Full Nakiti Generations update

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Repeated intro

Hello everyone and thank you so much for waiting all this time, update 0.2.0 is nearly here, below is a list of changes or added features in this build: - Game version changed to 0.2.0. - Minor improvements to the main menu in how things are handled. - 'Demo clear' flag changed to match up with the second boss room (boss coming in next update) - Ongoing improvements to performance, small steps with more to come. - Bloom and filter changes and improvements. - Existing tilesets have had minor visual updates and changes. - Small sound effect changes and improvements. - Jumping through one way floors improved. - Dropping off ladders improved. - Player animation playback improved (ongoing) you should see less pink squares appear on animation clashes. - Added a new area, the caves (ongoing) - Green key card now works to open green doorways - Elevators have been added. - New skills have been added. - New enemy types have been added, Bats, Wall Crawlers and Chomps. - Rolling enemy AI has been reworked and changed. - Floating ball enemy movements has been adjusted (ongoing) - A handful of engine changes to fix bugs and issues (ongoing) This update will be live in the next few days, I thank you all for waiting so long and from here on out everything will be at a much faster pace. Without your support this game would not exist in this state so thank you!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHello everyone and thank you so much for waiting all this time, update 0.2.0 is nearly here, below is a list of changes or added features in this build: - Game version changed to 0.2.0. - Minor improvements to the main menu in how things are handled. - 'Demo clear' flag changed to match up with the second boss room (boss coming in next update) - Ongoing improvements to performance, small steps with more to come. - Bloom and filter changes and improvements. - Existing tilesets have had minor visual updates and changes. - Small sound effect changes and improvements. - Jumping through one way floors improved. - Dropping off ladders improved. - Player animation playback improved (ongoing) you should see less pink squares appear on animation clashes. - Added a new area, the caves (ongoing) - Green key card now works to open green doorways - Elevators have been added. - New skills have been added. - New enemy types have been added, Bats, Wall Crawlers and Chomps. - Rolling enemy AI has been reworked and changed. - Floating ball enemy movements has been adjusted (ongoing) - A handful of engine changes to fix bugs and issues (ongoing) This update will be live in the next few days, I thank you all for waiting so long and from here on out everything will be at a much faster pace. Without your support this game would not exist in this state so thank you!

Source

Steam News / 6 June 2018

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