Where has the time gone? You all likely have a lot of questions about why this game has been rather dead over the last few years and I could give you 100 reasons why but to tldr, life.
Full notes
Full Nakiti Generations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Balance
Gameplay
Maps
Store
addedI'm really sorry that i've been out of touch all this time to the point where I was scared to log in to see the damage.. but today I am here to roll my sleeves up and get Nakiti Generations back under control with a list of things that have been improved, added or changed over the last few years. This has been in the works for a long time and while it's still not completely ready to be updated today there is a lot of stuff to go over.
addedI'll start with the most obvious, the visuals. A lot of little things have been colour balance adjusted or outright redrawn and remade to look better, the most noticible change is the new water visuals along with a mode 7'ish look to it's depth as you run and jump around:
addedSecondly the menu systems have been completely re-coded to add in better features and a new potential menu you will unlock as you play to add a little more depth to the metroidvania aspect of the game:
addedEnemies and foes have been remade, feature new ways to move and have been redrawn to look a lot better:
changedPlus countless engine improvements, map layout reworks and everything else you can think of that might need updating has likely already seen improvements, I have continued to work on this game where possible over the last few years and i'm sorry it's taking forever to get anywhere but believe me, it's still progressing and it's not cancelled or abandoned or anything like that, it's my failt for being away for so long.
changedOne other big change that you'll see soon is the art, i've taken it under my own arm to redraw 30+ scenes in my own style and will be updating the store page and logo soon, you might not even notice the changes since the style is very similar.
Nakiti Generations changes
addedI'm really sorry that i've been out of touch all this time to the point where I was scared to log in to see the damage.. but today I am here to roll my sleeves up and get Nakiti Generations back under control with a list of things that have been improved, added or changed over the last few years. This has been in the works for a long time and while it's still not completely ready to be updated today there is a lot of stuff to go over.
addedI'll start with the most obvious, the visuals. A lot of little things have been colour balance adjusted or outright redrawn and remade to look better, the most noticible change is the new water visuals along with a mode 7'ish look to it's depth as you run and jump around:
addedSecondly the menu systems have been completely re-coded to add in better features and a new potential menu you will unlock as you play to add a little more depth to the metroidvania aspect of the game:
addedEnemies and foes have been remade, feature new ways to move and have been redrawn to look a lot better:
changedPlus countless engine improvements, map layout reworks and everything else you can think of that might need updating has likely already seen improvements, I have continued to work on this game where possible over the last few years and i'm sorry it's taking forever to get anywhere but believe me, it's still progressing and it's not cancelled or abandoned or anything like that, it's my failt for being away for so long.
Where has the time gone?
You all likely have a lot of questions about why this game has been rather dead over the last few years and I could give you 100 reasons why but to tldr, life.
I'm really sorry that i've been out of touch all this time to the point where I was scared to log in to see the damage.. but today I am here to roll my sleeves up and get Nakiti Generations back under control with a list of things that have been improved, added or changed over the last few years. This has been in the works for a long time and while it's still not completely ready to be updated today there is a lot of stuff to go over.
I'll start with the most obvious, the visuals. A lot of little things have been colour balance adjusted or outright redrawn and remade to look better, the most noticible change is the new water visuals along with a mode 7'ish look to it's depth as you run and jump around:
There's also now a retro style palette rotation effect on objects where needed such as trees and rocks in the rain.
Secondly the menu systems have been completely re-coded to add in better features and a new potential menu you will unlock as you play to add a little more depth to the metroidvania aspect of the game:
Enemies and foes have been remade, feature new ways to move and have been redrawn to look a lot better:
Plus countless engine improvements, map layout reworks and everything else you can think of that might need updating has likely already seen improvements, I have continued to work on this game where possible over the last few years and i'm sorry it's taking forever to get anywhere but believe me, it's still progressing and it's not cancelled or abandoned or anything like that, it's my failt for being away for so long.
One other big change that you'll see soon is the art, i've taken it under my own arm to redraw 30+ scenes in my own style and will be updating the store page and logo soon, you might not even notice the changes since the style is very similar.
Thank you for still being here on this wild gamedev ride, I hope to bring you more very soon.