Update log
Full Naev update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things. We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more!
We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!
Most notable changes:
Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
You can now capture ships!
New ships and ship variants!
Faction reputation is no longer a single global value, but more nuanced and local.
Simplified and more powerful weapon sets
New challenging area to access many secrets.
In-game Wiki full of mechanics and lore explanations!
The new version should be compatible with older save games, and will update things as necessary.
Full Changelog
Gameplay
Ability to capture disabled ships
Faction reputation is no longer universal, but varies on systems
Direct faction hit changes are shown as messages
Your actions will more directly affect ships in the system
Significantly increase maximum potential fleet capacity
Excess energy to battery recharge efficiency is now flat instead of varying based on charge level
Gave the Za’lek Sting a slight detection buff
Can only have a single patrol mission active at a given time
Pirates are less numerous during Chapter 0
Dvaered Arsenal has no fighter bays and fewer slots
Lowered CPU cost of some fighter bays
Decreased CPU and energy provided by large core slots
Pillaging ships affects reputation
Significantly increased the amount of fuel provided by outfits
Camouflage burster gives a speed bonus while active and disables when out of stealth
Can scan ships with ‘u’ key
Gave the Quicksilver another medium structural slot
Beam weapons have minimum delays instead of minimum durations
Can stealth when missiles are locked on
Deployed fighters take stress and damage over time when their mother ship is destroyed
Electron Burst Cannons and Za’lek Heavy Drones have had their damage per second lowered
Improved point defense
Spittle Tubuloid Cluster is now a utility and does more damage
Guardian Interception System does double damage
Missiles explode when intercepted
Bounties have explicit time limits
Derelicts should appear in remote systems
Quality of Life
Added colourblind correction mode
Exposed more colourblind options to the user
Can modify game speed directly instead of using a slow mode difficulty for accessibility
Messages get folded instead of repeating
Asteroids no longer fade out if close to or targeted by the player
Display fuel consumption for ships in the equipment overlay
Added option to match speed with the slowest ship in the fleet (on by default)
Made it so ships in the equipment screen do not change order based on value
Mark spaceport bar tab when there is an important NPC
Weapon set keybindings change window tabs
Use short outfit names when displaying groups of outfits
Shown more useful things you have when buying outfits with things other than credits
Source
