Naev
Steam News 23 December 20241y ago

Naev 0.12.0 Released!

After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworke…

Update log

Full Naev update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions1 change2 removals
  • Compatibility
  • Gameplay
  • Balance
addedAfter a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things. We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more!
addedWe would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!
addedMost notable changes:New ships and ship variants!
removedMost notable changes:Faction reputation is no longer a single global value, but more nuanced and local.
changedMost notable changes:Simplified and more powerful weapon sets
addedMost notable changes:New challenging area to access many secrets.

After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things. We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more!

We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!

Most notable changes:

  • Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!

  • You can now capture ships!

  • New ships and ship variants!

  • Faction reputation is no longer a single global value, but more nuanced and local.

  • Simplified and more powerful weapon sets

  • New challenging area to access many secrets.

  • In-game Wiki full of mechanics and lore explanations!

The new version should be compatible with older save games, and will update things as necessary.

Full Changelog

  • Gameplay

    • Ability to capture disabled ships

    • Faction reputation is no longer universal, but varies on systems

      • Direct faction hit changes are shown as messages

      • Your actions will more directly affect ships in the system

    • Significantly increase maximum potential fleet capacity

    • Excess energy to battery recharge efficiency is now flat instead of varying based on charge level

    • Gave the Za’lek Sting a slight detection buff

    • Can only have a single patrol mission active at a given time

    • Pirates are less numerous during Chapter 0

    • Dvaered Arsenal has no fighter bays and fewer slots

    • Lowered CPU cost of some fighter bays

    • Decreased CPU and energy provided by large core slots

    • Pillaging ships affects reputation

    • Significantly increased the amount of fuel provided by outfits

    • Camouflage burster gives a speed bonus while active and disables when out of stealth

    • Can scan ships with ‘u’ key

    • Gave the Quicksilver another medium structural slot

    • Beam weapons have minimum delays instead of minimum durations

    • Can stealth when missiles are locked on

    • Deployed fighters take stress and damage over time when their mother ship is destroyed

    • Electron Burst Cannons and Za’lek Heavy Drones have had their damage per second lowered

    • Improved point defense

      • Spittle Tubuloid Cluster is now a utility and does more damage

      • Guardian Interception System does double damage

      • Missiles explode when intercepted

    • Bounties have explicit time limits

    • Derelicts should appear in remote systems

  • Quality of Life

    • Added colourblind correction mode

    • Exposed more colourblind options to the user

    • Can modify game speed directly instead of using a slow mode difficulty for accessibility

    • Messages get folded instead of repeating

    • Asteroids no longer fade out if close to or targeted by the player

    • Display fuel consumption for ships in the equipment overlay

    • Added option to match speed with the slowest ship in the fleet (on by default)

    • Made it so ships in the equipment screen do not change order based on value

    • Mark spaceport bar tab when there is an important NPC

    • Weapon set keybindings change window tabs

    • Use short outfit names when displaying groups of outfits

    • Shown more useful things you have when buying outfits with things other than credits

Source

Steam News / 23 December 2024

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