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Steam News23 May 20224y ago

Devlog #12 – Character progression

Welcome back, Sinners! You seem to have grown a little since the last time we met. Perfect! Today, we are here to talk just about that. No card left behind!

Full notes

Full Nadir: A Grimdark Deck Builder - Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Balance
  • Workshop
  • Performance
  • Gameplay
changedYou know the feeling when every few encounters, your once powerful attack instead of beheading your foes, now just tickles them? Or when your supposedly mighty set of armor gets shredded, as if it was a mere cardboard box? Yeah, that’s the one. Fun, right?
changedOur goal was simple. We wanted to avoid even touching card upgrades. You see, card upgrades work insularly. No matter how many upgrades we hammer into them, basic cards feel like a burden later in the game. They require our attention and worse, our resources to stay in play.
changedCharacter ProgressionThe strength of a card is inherently tied to character statistics. Upgrade the character and performance of your deck follows. Simple as that!
changedCharacter ProgressionYou start buying your skills in the inner circle and go outward to get access to more powerful ones. So if you’re eyeing that tempting “Demon Slayer 666” upgrade, sorry, but you need to do some work first.
addedCharacter ProgressionDo you know what else is progressing? The development of our game of course! Stay tuned for new exciting updates next week and come say Hi to us on Discord !

Welcome back, Sinners!

You seem to have grown a little since the last time we met. Perfect! Today, we are here to talk just about that.

No card left behind!

You know the feeling when every few encounters, your once powerful attack instead of beheading your foes, now just tickles them? Or when your supposedly mighty set of armor gets shredded, as if it was a mere cardboard box? Yeah, that’s the one. Fun, right?

Our goal was simple. We wanted to avoid even touching card upgrades. You see, card upgrades work insularly. No matter how many upgrades we hammer into them, basic cards feel like a burden later in the game. They require our attention and worse, our resources to stay in play.

That’s why in Nadir no card is meant to be obsolete. We want you to feel your entire deck progress as you slash your way down into the depths of Hell. What kind of black magic is that you ask?

Character Progression

Think of it like this: Let’s say you’ve hit the gym and gained some muscle (may not apply to our Jeanne here). Even if you’re still using a rock that you’ve picked up back when passing the gates of Nadir, those demon skulls crack a whole lot easier, don’t they?

The strength of a card is inherently tied to character statistics. Upgrade the character and performance of your deck follows. Simple as that!

Here at Team Nadir, we all love skill trees in our RPGs as much as the next Sinner, but why keep them boring? Instead of the bog standard way of upgrading stat points directly, we offer you this wonderful, charming pentagram scheme. How fitting…

You start buying your skills in the inner circle and go outward to get access to more powerful ones. So if you’re eyeing that tempting “Demon Slayer 666” upgrade, sorry, but you need to do some work first.

Do you know what else is progressing? The development of our game of course! Stay tuned for new exciting updates next week and come say Hi to us on Discord!

Source

Steam News / 23 May 2022

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