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Steam News19 September 20259mo ago

Patch Notes - Sep 18 2025

Hey folks! A friend of mine tried to join my game mid-run and since I hadn't planned on that situation, he wasn't able to connect and it made my map regenerate the layout.

Full notes

Full Mythic Factor: Leaving the Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

2 fixes1 addition2 changes0 removals
  • Performance
  • UI and audio
  • Events
  • Gameplay
changedA friend of mine tried to join my game mid-run and since I hadn't planned on that situation, he wasn't able to connect and it made my map regenerate the layout. This week I torn apart the generation process and rebuilt it to be resilient and reliable. This also eliminates the multiplayer loading issues seen a couple weeks ago by ensuring no one will connect and not spawn. Feel free to crash your friend's games!
addedAdditionally, I took some time to push the AI. Not sure it's ideally what I want yet but they properly embrace their fear over other goals. They also spread out more when spawning. Added a few UI updates: a prettier charge meter, customizable reward settings for Twitch, and a tutorial loading screen.
changedNew Additions:Players can join and leave mid round without breaking the game cycle - Custom rewards list for Twitch - UI Loading screen with vital context
fixedBug Fixes:Lobby Event Log is shown on Tab - Spawn area cannot generate traps - Monster spawns scale more reliably - Monster AI now prioritizes running away over other goals - Monsters try to cross to the other side of the level - Polls aren't created when Twitch is not connected - Charge bar is more attractive - Zombies cannot gain power-ups
fixedBug Fixes:Thank you very much for following the development of Mythic Factor: Leaving the Labyrinth <3

A friend of mine tried to join my game mid-run and since I hadn't planned on that situation, he wasn't able to connect and it made my map regenerate the layout. This week I torn apart the generation process and rebuilt it to be resilient and reliable. This also eliminates the multiplayer loading issues seen a couple weeks ago by ensuring no one will connect and not spawn. Feel free to crash your friend's games!

Additionally, I took some time to push the AI. Not sure it's ideally what I want yet but they properly embrace their fear over other goals. They also spread out more when spawning. Added a few UI updates: a prettier charge meter, customizable reward settings for Twitch, and a tutorial loading screen.

New Additions:

  • Players can join and leave mid round without breaking the game cycle - Custom rewards list for Twitch - UI Loading screen with vital context

Bug Fixes:

  • Lobby Event Log is shown on Tab - Spawn area cannot generate traps - Monster spawns scale more reliably - Monster AI now prioritizes running away over other goals - Monsters try to cross to the other side of the level - Polls aren't created when Twitch is not connected - Charge bar is more attractive - Zombies cannot gain power-ups

Thank you very much for following the development of Mythic Factor: Leaving the Labyrinth <3

Source

Steam News / 19 September 2025

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