Full notes
Full Mythic Factor: Leaving the Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Performance
- UI and audio
- Events
- Gameplay
A friend of mine tried to join my game mid-run and since I hadn't planned on that situation, he wasn't able to connect and it made my map regenerate the layout. This week I torn apart the generation process and rebuilt it to be resilient and reliable. This also eliminates the multiplayer loading issues seen a couple weeks ago by ensuring no one will connect and not spawn. Feel free to crash your friend's games!
Additionally, I took some time to push the AI. Not sure it's ideally what I want yet but they properly embrace their fear over other goals. They also spread out more when spawning. Added a few UI updates: a prettier charge meter, customizable reward settings for Twitch, and a tutorial loading screen.
New Additions:
Players can join and leave mid round without breaking the game cycle - Custom rewards list for Twitch - UI Loading screen with vital context
Bug Fixes:
Lobby Event Log is shown on Tab - Spawn area cannot generate traps - Monster spawns scale more reliably - Monster AI now prioritizes running away over other goals - Monsters try to cross to the other side of the level - Polls aren't created when Twitch is not connected - Charge bar is more attractive - Zombies cannot gain power-ups
Thank you very much for following the development of Mythic Factor: Leaving the Labyrinth <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
