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Steam News4 April 20242y ago

MythForce Harder, Better, Faster, Story Update is Now LIVE ⚔️

Update 1.0.5.0 Patch Notes The Harder, Better, Faster, Story Update Greetings, friends! Project Director Luke here.

In this update2

Full notes

Full MythForce update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Balance
changedThe Harder, Better, Faster, Story UpdatePreviously, on MythForce, we did a major improvement pass on all of the player actions throughout the game. This time it’s the world and its monsters' turn for a tune-up. We’ve taken another crack at game speed.
removedThe Harder, Better, Faster, Story UpdateBefore, each difficulty tier bumped up enemy speed. This was uncommunicated, and I think a large factor in that perception of slowness. If you were playing on easy or normal, the game was actually slower, so that’s been removed. Since folks who have been playing in Mythic difficulties have reported the most satisfaction, we’ve brought everything up to that Mythic speed, along with a bump up in player movement and attack speed across the board.
changedThe Harder, Better, Faster, Story UpdateTo address pace necessitated a complete overhaul of our encounter system, which is now ready to go. Now, instead of individual waves, enemies will spawn in to reinforce while you fight, keeping the pressure on, instead of having to finish every enemy in each wave before another would spawn.
addedThe Harder, Better, Faster, Story UpdateWe’ve also added some story cutscenes so you can get to know the heroes of MythForce better, and more importantly, give everyone’s favorite vainglorious vampire villain, Deadalus, his moment in the sun (Metaphorically speaking, of course. If he was to really step into sunlight, that would be bad).
addedNew Feature: The LibraryWe’ve added the newest building to the Citadel: The Library
addedNew Feature: The LibraryThe library is run by a new NPC mentioned in various dialogues, “Adelard the Resolute.”

MythForce changes

changedPreviously, on MythForce, we did a major improvement pass on all of the player actions throughout the game. This time it’s the world and its monsters' turn for a tune-up. We’ve taken another crack at game speed.
removedBefore, each difficulty tier bumped up enemy speed. This was uncommunicated, and I think a large factor in that perception of slowness. If you were playing on easy or normal, the game was actually slower, so that’s been removed. Since folks who have been playing in Mythic difficulties have reported the most satisfaction, we’ve brought everything up to that Mythic speed, along with a bump up in player movement and attack speed across the board.
changedTo address pace necessitated a complete overhaul of our encounter system, which is now ready to go. Now, instead of individual waves, enemies will spawn in to reinforce while you fight, keeping the pressure on, instead of having to finish every enemy in each wave before another would spawn.
addedWe’ve also added some story cutscenes so you can get to know the heroes of MythForce better, and more importantly, give everyone’s favorite vainglorious vampire villain, Deadalus, his moment in the sun (Metaphorically speaking, of course. If he was to really step into sunlight, that would be bad).
addedWe’ve added the newest building to the Citadel: The Library

Update 1.0.5.0 Patch Notes

The Harder, Better, Faster, Story Update

Greetings, friends! Project Director Luke here. It’s been a few months since our last update but we’ve been busy little bees, working hard on improving MythForce for you.

Previously, on MythForce, we did a major improvement pass on all of the player actions throughout the game. This time it’s the world and its monsters' turn for a tune-up. We’ve taken another crack at game speed.

Before, each difficulty tier bumped up enemy speed. This was uncommunicated, and I think a large factor in that perception of slowness. If you were playing on easy or normal, the game was actually slower, so that’s been removed. Since folks who have been playing in Mythic difficulties have reported the most satisfaction, we’ve brought everything up to that Mythic speed, along with a bump up in player movement and attack speed across the board.

To address pace necessitated a complete overhaul of our encounter system, which is now ready to go. Now, instead of individual waves, enemies will spawn in to reinforce while you fight, keeping the pressure on, instead of having to finish every enemy in each wave before another would spawn.

These two changes should make your adventures feel much more fast-paced and chaotic.

We also know some of you have wanted to know more about the story of MythForce. For this, we’ve finally opened the library, a repository of lore about the people and places of Eldryth.

We’ve also added some story cutscenes so you can get to know the heroes of MythForce better, and more importantly, give everyone’s favorite vainglorious vampire villain, Deadalus, his moment in the sun (Metaphorically speaking, of course. If he was to really step into sunlight, that would be bad).

All this and more! Have a read below to see what else to expect in this update.

Added Content & Features

New Feature: The Library

We’ve added the newest building to the Citadel: The Library

  • The library is run by a new NPC mentioned in various dialogues, “Adelard the Resolute.”

  • Within the library, you can access 3 lore books:

  • The Chronicle: An encyclopedia of lore about the people and places of the lands of Eldryth, written by Adelard the Resolute.

    • Entries for the chronicle can be found as “missing pages” in the dungeon.

    • Contains 55 entries about the people and places of MythForce, with accompanying art.

  • The Bestiary: Notes about the enemies the heroes will encounter within the Cursed Lands, written by Lena Keen-Eye for her son, Hawkins.

    • Entries for the bestiary are unlocked by defeating the corresponding creature within the dungeon.

    • The first enemy defeated unlocks basic information about the enemy.

    • Defeat a certain number of that enemy to unlock additional creature stats.

    • Most entries include voiced narration from Lena Keen-Eye (Voiced by Kimberly-Ann Truong).

  • The Scrapbook: A collection of scattered notes and letters written by the heroes and villains of MythForce.

    • Deadalus’s Diary contains the story of his transformation into a vampire lord and subsequent rise to power in his own words (With narration voiced by Mark Meer).

    • Maggie’s Research contains her notes on the various status effects that one might suffer when adventuring in the cursed lands.

    • Beastor’s Notes to Self contain deep thoughts from everyone’s favorite giant orange oaf.

    • Victoria’s Field Reports contain letters to Queen Ancilla from Victoria, sent during her campaign to recruit the heroes of MythForce, about her compatriots and nemeses.

    • Entries for the scrapbook can be

Source

Steam News / 4 April 2024

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