In this update2
Full notes
Full Mythfall update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Mythfall changes
Features
Town layout updated to emphasize player housing as the primary hub.
New Danger Level system implemented with three tiers to ease players into permadeath mechanics. Your risk status is indicated by the helmet icon near the minimap: Safe Zones (no death penalty), Risky Zones (inventory and backpack lost on death), and Permadeath Zones (complete character loss).
Introduced a food system providing instant recovery for health, mana, and other stats. Ingredients are now dropped by mobs and can be prepared at the cooking house station.
Potions have been pivoted to duration-based status buffs and the crafting process has been streamlined by removing the requirement for potion bases.
Stat-boosting crystals now feature specific caps: Shards reach level 10, Crystals reach level 17, and Purified Crystals reach level 25. All crystal types are now stackable in your inventory.
Due to new stat limits, using crystals early will prevent natural stat gains during level-ups; leveling will no longer increase stats beyond a value of 5.
The maximum potential for every individual stat has been increased by 5.
Characters now have a total base stat limit of 100, which is visible on the character interface.
Added craftable "Solvents" which act as reverse potions to lower specific stats, providing a way to respec your character.
The Stone Anvil is now the entry-level workstation for manufacturing early-game wood and coconut equipment.
Fixes
Resolved a client-side glitch that caused large healing increments to display incorrectly.
Periodic damage effects (DOTs) now have a floor of 5 damage per tick.
Flooring can now be placed directly under housing structures without dismantling them, and the reach for placing objects has been extended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
