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Full Mythfall update
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Repeated intro
Hello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove. Everything past that point is currently untouched, but I think progress is moving in a good direction and I think the early game pacing feels a lot better in this patch. But as always, it is still a work in progress and I think there's still a lot to do to improve the feel and content in the early game.
What changed
- Maps
- Gameplay
- Balance
Mythfall changes
Features
Add tabs to crafting stations so you can easily filter by item types
Rework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove
- Rework/Rebalance Enchanted Grove into 3 separate biomesForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
Rework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective
Change skill point calculation: Player gains 1 skill point at level 5, and 1 skill point at level 10. Then has skill point quests for the remaining 8.
Made setpieces and teleporters more frequent
Fixes
Decrease early game teleporter crafting requirements
Fix bug where players could drag items from loot bags and pick them up from a large distance.
Tweaked monster behavior range so that most regular mobs initially try to walk into range before attacking
Quicklooting a lootbag now first tries to stack on an existing item, and can also quickloot into your backpack (if inventory is full)
Source
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