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Steam News10 August 202510mo ago

More Biome Reworks - Patch v0.1.6

Hello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove.

In this update1

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Full Mythfall update

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Repeated intro

Hello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove. Everything past that point is currently untouched, but I think progress is moving in a good direction and I think the early game pacing feels a lot better in this patch. But as always, it is still a work in progress and I think there's still a lot to do to improve the feel and content in the early game.

What changed

1 fix2 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedHello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove. Everything past that point is currently untouched, but I think progress is moving in a good direction and I think the early game pacing feels a lot better in this patch. But as always, it is still a work in progress and I think there's still a lot to do to improve the feel and content in the early game.
addedFeaturesAdd tabs to crafting stations so you can easily filter by item types
changedFeaturesRework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove
addedFeaturesRework/Rebalance Enchanted Grove into 3 separate biomes: ForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
changedFeaturesRework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective
changedFeaturesChange skill point calculation: Player gains 1 skill point at level 5, and 1 skill point at level 10. Then has skill point quests for the remaining 8.

Mythfall changes

changedHello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove. Everything past that point is currently untouched, but I think progress is moving in a good direction and I think the early game pacing feels a lot better in this patch. But as always, it is still a work in progress and I think there's still a lot to do to improve the feel and content in the early game.
addedAdd tabs to crafting stations so you can easily filter by item types
changedRework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove
addedRework/Rebalance Enchanted Grove into 3 separate biomes: ForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
changedRework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective

Features

  • Add tabs to crafting stations so you can easily filter by item types

  • Rework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal Grove

  • Rework/Rebalance Enchanted Grove into 3 separate biomesForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)
  • Rework objective system: Before level 10, the objective system constantly pulls the player towards more difficult biomes. At and above level 10, the objective system points to the nearest objective

  • Change skill point calculation: Player gains 1 skill point at level 5, and 1 skill point at level 10. Then has skill point quests for the remaining 8.

  • Made setpieces and teleporters more frequent

    Fixes

  • Decrease early game teleporter crafting requirements

  • Fix bug where players could drag items from loot bags and pick them up from a large distance.

  • Tweaked monster behavior range so that most regular mobs initially try to walk into range before attacking

  • Quicklooting a lootbag now first tries to stack on an existing item, and can also quickloot into your backpack (if inventory is full)

Source

Steam News / 10 August 2025

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