In this update1
Full notes
Full Mythfall update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
Mythfall changes
Features
Add warning message popup system to warn player for unsupported actions, like removing backpack when not empty
Ascension level can now be changed from anywhere (except from the dungeon that the ascension is configuring)
Add text printout for reaching level 10
Add skill point quest completion popup
When drinking a health potion, a green vignette will now appear
Add low health warning level slider to settings
Add "Edit House" button to toggle between edit and regular modes while in house
Leveling up now takes longer, but each level provides +1 skill point. Skill point quests are temporarily disabled and will be replaced with a separate system.
Sphere events now have guiding arrows pointing to them
Crafting stations now filter out recipes if you haven't discovered any input crafting requirements
Split Sandy Shores biome into three sections: Sandy Shores, Scurvy Strand, and Moonlit Shoals. Each contains unique monsters, theming, events, and dungeons
Beach biomes now have destructable coconut piles that drop coconuts and wood
Balance
Leveling up no longer gives you a defense stat point
Biome loot tables will no longer contain item drops from the biome above them. For example, chlorolite items will no longer drop in gumbo forest.
Fixes
Fix beam projectiles not dealing enough damage
Fix bug with spore wand, spectral wand, and slag cannon where they weren't spawning projectiles on impact
Fix bug with labyrinth dungeon modifier where it was applying to dungeons it shouldn't have been (such as volcanic forge)
Rebalance teleporter pad costs
Fix dialogue system so you can't accidentally press E through a Yes/No menu
Fix dash bug in succubus bossfight
Source
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