In this update7
Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
HELLO EMPLOYEES! The World Update is launching later this month, but you can try it out early in the public beta. Try it out, let us know what you think of the changes, and also let us know what breaks!
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Fixes
- Store
Mycopunk changes
Please BACK UP your save file before switching to the beta branch! You don’t want to risk losing everything:
Navigate to C:\\Users[username]\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\Profiles
Copy the ‘default’ folder to wherever you want to back up your save
If you ever need to restore your save data, just replace the default folder in profiles with your backed up folder
To join the beta, right click on Mycopunk in your steam library, go to properties > betas, and input the code ‘ OysterAttack ’ to unlock the beta branch. Catastrophic events notwithstanding, any progress you make on the beta will carry over to the default branch.
With that out of the way, here’s what’s new:
Procedural Levels
The Flourishing Desert, Gravity Farm, and Ice Floes are available as procedural levels! Moldy Tundra and City Outskirts are still in the works…
You can access old levels from the Legacy Missions button in the Mission Select screen
Explosions scorch the grass in procedural levels (this can be disabled in your settings)
Procedural levels are filled with new side objectives and points of interest (marked as ? on your map)
Joining in progress is currently disabled for missions in procedural levels
Missions
Saxonite Transport’s barrel sorting objective has been replaced! Now you gotta commandeer barrels from CR4T3R and B0X3R.
Added a new mini mission which rarely appears in the mission select
Minimap
It’s a map. You can hold M to enlarge it and you can press MMB on the map to ping.
Blitseg Hover Bike
The Blitseg is your new default vehicle. It comes with boost capabilities and you can press X to switch between first and third person.
Added an option in your control settings to steer the blitseg with A & D instead of your camera
Heavy Weapons
You no longer drop your heavy weapon when you die
Heavy weapon upgrades are coming in the World Update but aren’t part of the beta
Multiple Heavy weapon beacons now spawn in every mission and are marked on your map
Beacons (and the Acid Grenade’s Connected Systems upgrade) call in a crate that lets you select a Heavy Weapon
Updated heavy weapon icons
Movement Changes
You can walk up steeper slopes
Other Changes
Fixed ammo getting reset to full when exiting your inventory in a mission
Skin drops now look different from normal upgrades
Escalation mode in Paid Time Off defaults to off
Added texture streaming and a graphics option for the texture streaming budget (how many MB of texture data can be loaded into video RAM at once) that defaults to 2048MB.
Fixed an issue where your position could stop syncing to other players if a vehicle you’re driving is despawned
Improved behavior for riding Satellite Salvage cables up walls so you’re less likely to hit the wall and fall off
Instead of teleporting, enemies will dig to you when they can’t reach you
Source
Changelog.gg summarizes and formats this update. How we read updates.
