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Steam News27 May 20261mo ago

Patch 1.0.7

Summary: Fixes a crash some players hit during the loading screen when launching through Steam, caused by the Steam overlay interacting with the loading render loop.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Performance
  • Gameplay
  • Maps
changedSummary: Fixes a crash some players hit during the loading screen when launching through Steam, caused by the Steam overlay interacting with the loading render loop. Also corrects several structure descriptions, resource rates, and prerequisites that didn't match their actual behavior.
fixedFix Steam overlay GPU crash on loading screen — ShowLoadingStage rendered multiple frames per stage in a tight loop, giving gameoverlayrenderer64.dll repeated hooks into BeginDrawing/EndDrawing. On sensitive GPU/driver combos this corrupted the overlay's buffer and crashed before reaching the main menu. Now renders a single frame per stage.
changedStandardize crystal resource node chain — Crystal nodes now use consistent spawn rules and resource flow.
changedRebalance energy structures — Thermal Vent Tap reduced from 4→3 energy/sec, Geothermal Station increased from 9→18 energy/sec for a clearer Stage 1→Stage 5 progression gap.
Rebalance energy structures — Thermal Vent Tap43Rebalance energy structures — Thermal Vent Tap decreased, nerf

Mycelium Conquest changes

changedSummary: Fixes a crash some players hit during the loading screen when launching through Steam, caused by the Steam overlay interacting with the loading render loop. Also corrects several structure descriptions, resource rates, and prerequisites that didn't match their actual behavior.
fixedFix Steam overlay GPU crash on loading screen — ShowLoadingStage rendered multiple frames per stage in a tight loop, giving gameoverlayrenderer64.dll repeated hooks into BeginDrawing/EndDrawing. On sensitive GPU/driver combos this corrupted the overlay's buffer and crashed before reaching the main menu. Now renders a single frame per stage.
changedStandardize crystal resource node chain — Crystal nodes now use consistent spawn rules and resource flow.
changedRebalance energy structures — Thermal Vent Tap reduced from 4→3 energy/sec, Geothermal Station increased from 9→18 energy/sec for a clearer Stage 1→Stage 5 progression gap.

Summary: Fixes a crash some players hit during the loading screen when launching through Steam, caused by the Steam overlay interacting with the loading render loop. Also corrects several structure descriptions, resource rates, and prerequisites that didn't match their actual behavior.

Changes:

  1. Fix Steam overlay GPU crash on loading screen — ShowLoadingStage rendered multiple frames per stage in a tight loop, giving gameoverlayrenderer64.dll repeated hooks into BeginDrawing/EndDrawing. On sensitive GPU/driver combos this corrupted the overlay's buffer and crashed before reaching the main menu. Now renders a single frame per stage.

  2. Correct 5 structure description/balancing inconsistencies — Temporal Accelerator, Solar Array, Chemical Refinery, Structural Synthesizer, and Enzymatic Spore Accelerator had outdated or incorrect descriptions, input rates, and prerequisites across all 8 locales.

  3. Standardize crystal resource node chain — Crystal nodes now use consistent spawn rules and resource flow.

  4. Rebalance energy structures — Thermal Vent Tap reduced from 4→3 energy/sec, Geothermal Station increased from 9→18 energy/sec for a clearer Stage 1→Stage 5 progression gap.

Source

Steam News / 27 May 2026

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