Full notes
Full Mycelium Conquest update
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What changed
- UI and audio
- Performance
- Server
Mycelium Conquest changes
Summary: Optimized performance when there are many hyphal node roots in the scene. Structure tooltips now show global production and consumption speeds for affected resources.
Performance optimizations:
Network thread detail automatically scales down when zoomed out (fewer curve points, branches, twigs)
Expensive bone-like chain calculations skipped when zoomed out
Thread shadows now drawn with one fast shader pass instead of looping over every segment
Structure-on-node checks use a simple yes/no list instead of a hash table
Decay edge segments scale with zoom
Tooltip fixes:
When a structure is added into the world, the tooltip now shows global production and consumption speed for resources affected.
Source
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