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Steam News3 December 20214y ago

Patch notes 12/03/2021

NEW FEATURES / IMPROVEMENTS Giant Rat animation speed has been increased. • Vermin now dive into a burrow instead of just disappearing. • Added animated skeletons in all areas of the game.

In this update3

Full notes

Full My Very Own Light update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Gameplay
addedNEW FEATURES / IMPROVEMENTSGiant Rat animation speed has been increased. • Vermin now dive into a burrow instead of just disappearing. • Added animated skeletons in all areas of the game. • Swamp rafts have been improved to get stuck less often. • Added hints to blocks containing animal parts to better understand their direction. • The interface is better adapted to different screen sizes. • Improved visibility of water in pipes. • Optimised the effects of wind corridors. • Optimised performance in the interface.
changedSOUNDSImproved lock sounds. • Added new ambient and battle music. • The organ has a new sound for its notes. • Sail chariots have new sounds. • Vermin's sound has been improved.
fixedBUG FIXESFixed a bug that prevented solving puzzles involving currents in the second part of the inner moat. • Changed the collision of the skull sphere to match the object correctly. • The sphere can no longer be trapped under a scale in the cloak wing. • Fixed a bug allowing to cross jellies without making them move. • Fixed a camera bug at the end of the fight that always returned to first person. • Fixed a bug that caused crates to fall when they were on the dispensers.

My Very Own Light changes

addedGiant Rat animation speed has been increased. • Vermin now dive into a burrow instead of just disappearing. • Added animated skeletons in all areas of the game. • Swamp rafts have been improved to get stuck less often. • Added hints to blocks containing animal parts to better understand their direction. • The interface is better adapted to different screen sizes. • Improved visibility of water in pipes. • Optimised the effects of wind corridors. • Optimised performance in the interface.
changedImproved lock sounds. • Added new ambient and battle music. • The organ has a new sound for its notes. • Sail chariots have new sounds. • Vermin's sound has been improved.
fixedFixed a bug that prevented solving puzzles involving currents in the second part of the inner moat. • Changed the collision of the skull sphere to match the object correctly. • The sphere can no longer be trapped under a scale in the cloak wing. • Fixed a bug allowing to cross jellies without making them move. • Fixed a camera bug at the end of the fight that always returned to first person. • Fixed a bug that caused crates to fall when they were on the dispensers.

NEW FEATURES / IMPROVEMENTS

  • Giant Rat animation speed has been increased. • Vermin now dive into a burrow instead of just disappearing. • Added animated skeletons in all areas of the game. • Swamp rafts have been improved to get stuck less often. • Added hints to blocks containing animal parts to better understand their direction. • The interface is better adapted to different screen sizes. • Improved visibility of water in pipes. • Optimised the effects of wind corridors. • Optimised performance in the interface.

SOUNDS

  • Improved lock sounds. • Added new ambient and battle music. • The organ has a new sound for its notes. • Sail chariots have new sounds. • Vermin's sound has been improved.

BUG FIXES

  • Fixed a bug that prevented solving puzzles involving currents in the second part of the inner moat. • Changed the collision of the skull sphere to match the object correctly. • The sphere can no longer be trapped under a scale in the cloak wing. • Fixed a bug allowing to cross jellies without making them move. • Fixed a camera bug at the end of the fight that always returned to first person. • Fixed a bug that caused crates to fall when they were on the dispensers.

Source

Steam News / 3 December 2021

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