In this update4
Full notes
Full My Very Own Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
My Very Own Light changes
NEW FEATURES / IMPROVEMENTS
Added dynamic music system in all areas of the game. • Visual update of canopy beds. • Visual update of the organ in the Little Opera area. • Improved player controls with a new movement system. • Added areas percentage of complexion. • Added percentage of memories recovered. • Optimized collisions to improve performance. • Optimized the weight of the game including the demo. • Stairwells now have a ceiling. • New game cover image. • Improved player camera and lantern. • William's spin speed has been increased. • Improved split screen camera. • Added options:
FOV choice.
Vertical synchronization.
Dynamic shadows management.
Full screen.
- Added information in the "memories" screennumber of maps, contracts, souls collected and playing time on each area. • Improved visuals of spider eggs on maps. • Added marks for the objects and keys locations in the inventory.
SOUNDS
Improved sounds of various puzzle:
Sliding puzzle
Tesla coils
Rubik's Cube
Sand yachting
Harrows
Traps
Added 4 new musics. • Improved lantern sounds. • Monsters now have their own music in combat.
BUG FIXES
The elevators allowing access to the map in the smelly oubliette are works properly again. • Player 2 can no longer jump when the menu is open.
TEXTS AND LOCATION
Correction of the French tooltip of the button " resume the adventure".
Source
Changelog.gg summarizes and formats this update. How we read updates.
